Love the illustrations and weird color choices!! I think you pulled your punches a bit trying to make this generic and useable for any game/any level of PCs, etc... it's good to get specific in adventures!
Jamie Douglas
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Weird, gross, and fun! One of the best MB adventures I've read.
"A wheel of your favorite cheese (50sp)" is a really great treasure!!
And Besmooched is a truly horrible condition. Lots of creativity on
display here, plus evocative, clear and unpretentious writing.
This probably feels more Mork Borg-y and less Appendix N-y to me, but it's not like I've read all of Appendix N, so it's hard to pass that judgement.
Nice serviceable map and layout, I'd run this for some freaks who don't mind a nasty adventure.
Fun!! Nice sci-fantasy blend. Excellent art, the pointcrawl map incorporated into the cover works great! Clear layout and good use of space. The tiny-planet-as-adventure-location is reminding me of The Little Prince, which is a really funny/interesting touchstone =D. Maybe it's not supposed to be a tiny planet, but that's the impression I got.
The science-fantasy elements incorporated into a Morkborg adventure are very cool, excellent theme. Some really nice procedures are included to support the narrative. This is very ambitious for the page count limits of this jam, I think it wants to be expanded and breathe a little more. Just need to collect a little more complex biomass...
Excellent work. Not sure if this is intended for a certain system, but it would be a great adventure for Electric Bastionland ,Troika or Swyvers, with setting whiffs of Planescape and the Rainy City.
I really like the design and the map looks great--but you should just number the locations, the dotted lines are pretty hard to see!
This is excellent!! Lovely map, super interactive--a VERY complete adventure packed into a small space. I love the little snippets of dialogue included with some NPCs. Dripping with Appendix N style, but feels very video-gamey (in a fun way). One of my favorites so far.
For system, I think this would pair really nicely with VYRMHACK by Charlie Ferguson-Avery!
Extremely fun!! Needs a little bit of editing, some typos and confusing bits here and there. But the vibes are great, and it looks beautiful. I think this would be a blast to run.
The map was a little confusing, the order of the room keying didn't make a ton of sense to me. For modern-ish house/mansion based adventures, I always wish folks would just base them off actual architecture so the rooms make sense.
Overall I loved reading this, the illustration is killer and the design is slick!
Really interesting, imaginative writing. "◆ A miraculous healing spring lies at the root of the asteroid." may be one of the great rumors of all ages. I'm very intrigued by Mud + Lasers now!
I ranked this lower for gameability for the same reasons I love the writing--it's a VERY evocative and specific setting, but feels hard to play with because it's written in such a dense and interesting way. Gene Wolfe style!
This makes me want to check out more stuff you're working on, and I will!!
Great fun!!! Reminds me of Dark Fort. It is completely linear, but I see that is by design.
There are a few typos/confusing bits in the combat section. And under the 'Death' section, if a player dies and starts over, are all of the Knights they defeated in their previous attempt restored?
Looks really good too, nice looking map.
I had a blast making the art and maps!!! ArcaneSporcery really brought it with the writing, super creative and funny, and it was awesome working with them. I'm looking forward to running this in Knave one of these days. This hits a nicley weird mythical+scifi tone.
If I ran it, I'd probably make a few tweaks--everything feels quite friendly, so I'd probably make the grey aliens more gross, vulgar, and scary. Maybe I'd play up the Roc being really terrifying and aggressive, harassing the village of Thunderhill. I think it's nice to balance silliness with danger =).
Reeeally slick design! Nice illustrationds, great layout and I love illustrated cutaway map. Just super impressive, visually.
For play, I find parts of this confusing, or wished elements interacted with each other more. But it's very imaginative, and there's a lot going on here. Like, there are all these ghosts, but I'm not sure what players would DO with them.
I love "a jewel hewn from the souls of 1000 thieves."
This is so fun and interactive!! The tables are great, and the writing is really delightful.
These magic users would fit in really well with Jack Vance's wacky wizards. Top marks on theme and writing.
The art-ful version is quite hard to read, and I don't think the design supports the writing much. But you thoughtfully included a printer friendly version--I will indeed be printing this one out to keep/hopefully play!
Oh and I forgot to say, I was psyched to see that you made this for FAR, because I just read the rules the other day, and that's a great lil game. I think the FAR style stat blocks are attractive, but take up a lot of space, which you could have made good use of here. If you know what those the little bubbles in the FAR stat block next to MAG are, lmk (spell slots maybe??).
Sleek, lovely design! The map is incredible. It's super legible and usable, but pulsing with life and interest--it looks unique. AND fits well with the rest of the design. I'm going to learn from this map, and I'm gonna show it to my students next time I teach a cartography class.
For playability, I think I'm missing some info about interacting with the dragon. And I think the dungeon could use a couple more creatures/NPCs. But I'm sure this is space constraint stuff--you wanted to include a nice cover and map. I ran in to the same problems in this jam.
You could easily expand on this and make a sweet 8-pager! I wouldn't be mad if that map was a spread =).
Damn. This really, really good. Unsurprising, because you've assembled a crack team of experts to assist. But I love the premise, the writing, all the creepy skin stuff. This feels very playable, and very Appendix N. It would also fit really well into the UVG or Vaarn, places I am fond of.
Gus's maps are fantastic. The non-cutaway map makes a great cover.
If you were to expand on this (which I rather think you should!), some more art and ornament to set the tone would be great--but obviously we were very space-constrained in this jam.
You nailed the pulpy premise. The writing is excellent. Really imaginative creatures and NPCs! And it looks nice, too.
I was a little confused about what was going on spatially--since you used a flowchart/diagram style pointcrawl, a sentence up top that simply explains *what* location we're exploring would have really helped me.
Like, "the strange submersible ship has crashed into a lighthouse, and is beached and exposed. You're going in to look for treasure." But I think I mostly understood after reading the whole thing and this seems like it would be a blast to play.









