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Siege on Dragonhold's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Playability: how easy would it be to run this module? | #30 | 4.079 | 4.079 |
| Layout: how easy is it to find all the presented information? | #37 | 4.289 | 4.289 |
| Overall | #52 | 4.116 | 4.116 |
| Theme: how well would the module have fit into the Appendix N? | #61 | 4.263 | 4.263 |
| Art: how well does the art support the other content? | #82 | 4.053 | 4.053 |
| Writing: how clear and/or interesting is the writing? | #83 | 3.895 | 3.895 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Absolutely fantastic design. It legitimately looks like a scan of an old TTRPG book.
A lot of play in a small space, I think. The artwork really supports the flavor.
The active siege backdrop of this setting is really interesting. The point-crawl map is very clear and it feels like it would be quite easy to run each encounter. The magic items are really inspired here; I think my favorite is the magic coin with its luck-based recharge mechanic.