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(+1)

I think the demo is too long. I'd limit it to 1 hour. Just make a short version of level 1 and use that as the demo. 

A long demo could go either way - some people will already be bored with the game by the end of the demo, others might want to play more. 

(1 edit) (+1)

I’m building off the answer above for my reply: if the demo bores some players and entices others, then the demo has done its job of giving players a sense of whether or not they would enjoy the full game.

Personally, I appreciate longer demos when the file size isn’t too big. Like, there was a game last week I considered, but 500 MB was too much to try out something I might dislike from the first few minutes. Otherwise, for reasonable downloads, it’s nice to get more to explore.