Play dungeon
Theft of the Ur-sword's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Playability: how easy would it be to run this module? | #94 | 3.611 | 3.611 |
| Theme: how well would the module have fit into the Appendix N? | #101 | 4.000 | 4.000 |
| Layout: how easy is it to find all the presented information? | #112 | 3.667 | 3.667 |
| Overall | #115 | 3.678 | 3.678 |
| Art: how well does the art support the other content? | #117 | 3.722 | 3.722 |
| Writing: how clear and/or interesting is the writing? | #160 | 3.389 | 3.389 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Compatible with Hit-Dice games - I'm so there. No stiffing on the swords & sorcery here.
Interesting lore and cool heist location. And, like many others have said, the fantasy security cameras are a great feature!
Fun idea, particularly love all the history and backstory. Nice work!
Great art and map, I thought the cameras upticking the random encounters chance was a cool idea. Fun thinking through how an adventuring crew would cause chaos here.
I was getting strong Highland Paranormal Society vibes while reading it, don't know if Nate Treme is an influence? Anyhow, great stuff, good luck in the jam!
Nate's work where one of my first encounters with the indie TTRPG scene and I still think he's on top of his game when it comes creative writing in it. Perhaps it dropped a little here yes!
Thank you!
Nice job packing those room descriptions! A lot of gameable info in sight space. Fun heist module!
I'm a sucker for random tables. It would be cool to have where the museum is and why the players go inform parts of the adventure. I too like the "cameras".
Lots of cool lore baked in to this one. The dungeon art is very clear and it feels very run-able. The HodagRPG art is unsurprisingly great and evocative. Solid snake theming, cool heist trappings, and some solid potential for playing the naga and lamia off of each other elevates it all. I really like how each room has a current purpose and a former purpose that's hinted at.
Easy to run heist mod. I really liked the cameras. It reminded me of a video game. I feel that players can really get creative to avoid being seen. Id love it if there were non- fight encounters.
Great map. Good job.
That is a very valid criticism, thank you!