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The Devil's Kitchen's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall Good | #6 | 3.800 | 3.800 |
| Sound | #8 | 3.867 | 3.867 |
| Overall | #10 | 3.613 | 3.613 |
| Gameplay | #13 | 3.467 | 3.467 |
| Graphics | #21 | 3.467 | 3.467 |
| Overall Bad | #25 | 3.467 | 3.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you have implemented the modifier, how have you done so?
I didn't. This is just a normal cooking game with no twists or surprise genre changes.
Any additional information for voters?
Hope you enjoy!
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Comments
Since I'm off home now, I was forced to play this masterpiece on my old laptop that hasn't been turned on for months until today, and out of all the things that the game has, it's the realtime lights that reduced my framerate to 4 FPS 😭
Eitherway I managed to play this through and I'm absolutely impressed! It feels like it's 3 standalone games of varying quality in one fleshy devil package! First a racing game that feels like the most Unity thing ever made in Unity, then a tetris-like that looks like a completely different game, then it's fucking Death Stranding - with ONLINE FEATURES. The messaging tool broke after one use (Still shows the submitting text and I can't really make another message again), but the fact alone that there's a form of online service in a 9 day game jam is actually fucking insane. I can see that you threw a lot of ideas around while making this and got really creative, well done!
Absolutely beautiful, I have no words
What a wild ride! As they say, pizza is a dish best served cold.
That was a pretty innovative cooking game, and I’m very impressed by your tasteful implementation of a live service into this game.
I’m honestly at a loss for suggestions for improvements - but something tells me you might not be escaping the ‘vote rigging’ allegations this year, with how good this game is 😅
That opening theme, good stuff! loved the genre twists. very silly as always! good work
Wow. Despite being a relatively short game, the scope of this one is insane. Voice acting, original music, extended cutscenes, and it's practically three games in one. I have no idea how you did that in 9 days.
The style is very familiar, and it almost feels like a culmination of the Ned Reid experience, maybe because there's a lot that's reused or at least references previous years. It's definitely "so bad it's good"- high production values clash with extreme jank and bizarre blobby graphics.
Was the devil meant to look like meat?
If there's one criticism, it's that the game isn't challenging and victory feels like it's granted because the AI is useless, not because you played well. In particular, the second level was brutally difficult because of the control scheme and distorted CRT effect, but it's not timed and the computer plays horribly so you pretty much win by default. That being said, it's always better to err on the side of too easy than too hard.
Absolutely perfect. I loved playing this so much. The controls were tacky, I ship Chef and Devil, the genre fakeout was executed perfectly. I also loved that the Flamingo from last year is burning in Hell. Awesome work!