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KOZM's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #35 | 3.780 | 3.923 |
| Overall | #42 | 3.577 | 3.712 |
| Gameplay | #43 | 3.336 | 3.462 |
| Audio | #47 | 3.261 | 3.385 |
| Authenticity (or, Creativity in use of resolution) | #58 | 3.929 | 4.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team
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Comments
This is a really deep game for 64x64px, wow! I like how the player's ship resembles a Conway's Game of Life "glider" shape, I don't know whether that was intentional but it added another layer to the experience for me, very cool.
now that you're saying it, it actually kinda does like like a glider. Maybe that was a subconscious choice of sort ^^
I got lost ! Looks like a really cool game :)
Super fun, Visuals were great and the SFX were cool!
Very cool game, I love how unpredictable it is to jump to a new system just to run away until warp reloads lol
I feel that the game needs backwards thrusters, as an initial mechanic or an upgrade (I don't know if there is, I played again and again for about half an hour but did not see anything like it)
Also, what does the loser do?
Very cool game, I really love the concept and atmosphere! I did find the combat a bit difficult, but then again, I'm just bad at using the arrow keys lol. Nice work!
Wow ok, a nice space game all in 64x64, that's quite the challenge, but you made it ! Good job
Yay, space!
Nice game, though it can be too hard when you jump to another system and immediately get ambushed by hostile ships. Great work putting it all together! Procedurally generated system names are a nice touch. :)
I love the execution.
Had some problems at first making use of all the controls and options, but beautifully done and great amount of options for customizing the ship!
*(Died several times delivering packages)*
This is what I love about this jam: how it forces developers to pack so much into such a small screen. Great job.
Thanks a lot. Yeah exactly this is a great jam to make you think a little bit differently when approaching game dev. Didn't prevent me from having feature creeps though, I had to cut a lot of corners to somewhat get there :)
You fit a lot of stuff into a little space! It was cool navigating all the planets and doing quests. I would have liked a bit more to do (it doesn't seem to ramp up all that much in difficulty after the first few quests), and I wish that the UI didn't require me to take my hand off the arrow keys and onto my mouse quite so much, but I had a fun time with it.
Thanks a lot. That was actually in my initial plan to have more quest types and be able to play the game only on keyboard or controller, but time was running a little short I'm afraid