Nice puzzle game overall. Some tooltips and an easy way to reset levels when you get stuck would have been nice additions.
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The Last Gardenkeep's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #11 | 4.263 | 4.263 |
| Music | #34 | 3.579 | 3.579 |
| Overall | #48 | 3.568 | 3.568 |
| Art | #54 | 3.789 | 3.789 |
| Fun | #77 | 3.105 | 3.105 |
| Gameplay | #80 | 3.105 | 3.105 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A nice puzzle game, though I thought you had to bloom all the flowers, one of the levels (the first one where a flower is in the way of the exit), I didn't. I don't know if this was a bug or intentional. Also the images in the opening intro look incorrectly scaled, which reminds me, the game doesn't seem to scale correctly to full screen. Lastly, is the cover page AI? it looks really weird, like why is the water coming out of the top of the watering can. Still a good game
Nice work, especially given the extra time limitations you were working with here. I loved the art style but I do wish there was a bit more visual distinction between the playable and non-playable areas on the map. I think you could have toned down the grass in the playable areas to make it clearer without losing the aesthetic. I also saw the issue with the stairs opening before everything had bloomed on one of the levels, but I still managed to have enough water to finish blooming them all anyhow on my way out the door. Thanks for making and sharing your game!
really enjoyed the vibes of this one, text in the menu is a little tricky to read and I had some trouble telling different tiles apart, but given you only had 2 and a half days it's a really great effort! puzzles were good once I worked out what everything did, some of them were quite challenging! really liked the art and music in this one, overall great job!
Great concept, tutorial level would've been a nice add but considering you only had 2.5 days, that makes sense! Visuals look great and music matches, was the beginning screens as well as your thumbnail AI though?
Art and music are top notch and loved the puzzle aspect, reminds me of those sukoban games.
Nice job on this. Art and music are nice, but it’s a bit hard to tell the tiles apart visually. I felt like half the puzzle was just trying to visually locate elements, rather than solving the puzzle itself.
Consider using the first 1-2 levels to teach about mechanics. Eg - show that you can trap yourself with a flower, or something.
The floor buttons could probably have just been regular buttons, since in almost all cases you could just walk over it multiple times to get the state you wanted. I’ve been playing Isles of Sea and Sky recently, and that has some interesting “walk over” puzzle mechanics that might be worth checking out.
I enjoyed the puzzles. The later ones did a good job of making you plan your path ahead of time.
All in all I really liked this game. Well done.
Loved the little intro visuals! And the music is some of the best in the whole jam for sure. Puzzle stuff isn't my favorite cup of tea, but this game had a good balance of puzzle features and complexity that made it very accessible.
good job. it was fun playing all the levels. I think sometimes the door opened before I watered all plants.but well done!





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