Mayshing here co-host of FBQ. It's such a strange combo with puzzle/beat them up merger, but this oddness is the charm, I like the overall style direction of the game as well.
My main feedback is... there is a frustration that's rewarding that makes people want to keep playing, that makes those kind of "frustrating" game addicting, this game's current frustration makes me want to stop playing, which we did, not exactly good for the game's intent even if it's meant to be like... one of those evil-frustrating game like "Getting over it"
I have no idea how you can make it more rewarding with the current setup, since this game is more like dungeon crawler than open map... Maybe... make different sounds happen whenever we interact with the map with punches, make it more sound based, use the funny sound to reward our brain, double down on the humor with sound, and wrestle through the frustration? Just an idea. Or have random rabbits/monsters/chicken pop out and punish the player from the map something crazy like that when we hit the wall, make it even worse, as long as it's entertaining, frustration is fine. lol Happy Developing. :D