Solid art and gameplay. I like more if I can stump the birds like Mario. For a jam game I would like the difficulty progression to be faster as I would like to see more enemies. Nice BGM and SFX as well.
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Meristem's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art | #32 | 4.050 | 4.050 |
| Gameplay | #36 | 3.600 | 3.600 |
| Overall | #36 | 3.670 | 3.670 |
| Theme | #41 | 3.850 | 3.850 |
| Fun | #43 | 3.450 | 3.450 |
| Music | #54 | 3.400 | 3.400 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
KAPLAY
Was not made with KAPLAY
Comments
I love the art in this game, gameplay was solid too! Found it maybe took a little too long for the gameplay to switch up a bit with other enemies and upgrades for me, but still had a lot of fun being a jumpy lil leaf wizard!
Good theme integration, I like the art, especially the wizard. I didn't like how there's an upgrade system but you get the upgrades so infrequently.
This is a fun and creative game. The art is nice, and the music is really fitting. I liked the controls, and the fact that two players could play, though I didn’t have that opportunity. I would have loved controller support, because this game would be a great couch + dpad game.
With the vine/player moving down, and the birds moving straight, it gave the impression that the birds were outpacing the vine’s growth upwards. This was particularly noticeable during boosted growth. Obviously levels moving is a common behind the scenes game mechanic, but this broke the illusion and was a bit disorienting.
I felt that the upgrades were not very impactful for how frequently they came. 2400m was also a bit too long for a game jam. I liked the game, but there are many others to play :)
All in all, I think this is a really great entry. It’s unique, it’s fun, and it’s definitely replayable. I love the idea of more local couch games with friends in the world, but that requires controller support!
Well done!
I didn’t even realize that the birds were not moving with the stalk, really should fix that. Wish I kept the 800m at 500m or something, the comments for this game generally only mention the bird enemy, which means players couldn’t reach too high and experience all the game content for themselves. I kinda realized this after making the game and that’s why I added all the game content to the game page as a spoiler.
You calling this a couch game made my day! As that is what I was going for with the pixel art and the SNES 8:7 screen ratio.
Wish I added controller support, It was only like 4 clicks away too, will definitely update after the jam ends.
Hm, and now I'm getting issues: I cannot pick a bonus on 800 meters. I've even downloaded Linux version (twice) to test on two different computers and as soon as I get the menu the game stops responding to arrows. Sorry, I don't know how. Only once in four times I was able to pick it without the bug. I guess I started doing something wrong.
The game is cool, very good, I hope to see this project beautifully completed!
Cute game! I like how you also added the invincibility power up like in Mario.
Game mechanic that involves growing the plant while also managing double jump matches really well.
It would be more fun if player can jump on bird to eliminate them.
as a former giant flower stalk climber myself i would say this game is a 10/10
Cute and fun! Although my only gripe is that my wasd didnt seem to work and I was forced to use the arrow keys haha!
i think this is my favorite game ive played so far. very simple, relatively quick paced, pretty graphics, and has unlocks. great job.
Cool game! It’s really impressive that even with little time you managed to add multiplayer and such a complete settings menu.







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