LMAO THE LICK IN THE MUSIC
wuphy
Creator of
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damn how did you even think of a concept like this 😭
i loved the art, especially liked how the dynamic music reacts to different objects onscreen, really nice touch! i could really see this being expanded on in the future. the only nitpick i have is that i would really have loved a way to see how much spirit each object has, maybe a hover tooltip, since otherwise you have to guess at first then memorise for each later level. but overall i really enjoyed this!
dawg what did they do to rhythm heaven 😭
jokes aside, the art is CRAZY good in this! how did you even think of all the different ways a countdown could be, in 4 days too! also liked the use of the calamity bells in the boss theme, it was a nice touch. overall it was super funny to get trolled in every single way, you guys did an amazing job on this
the way you incorporated the theme, the game idea, the art, everything was SO good. i also loved the touch where as excitement rises more and more crazy things begin falling down! the requests from the caterpillars were a little bit hard to grasp at the beginning, but i understood them fairly quickly. genuinely amazing job to all
love the cozy art! i also love games where you micromanage lots of things at once, so this one really clicked for me. i did die at level 13 because the animation for bringing up the phone bugged out, and the music could have a bit of improvement composition wise, but other than that this was a very awesome game!
very cool game! loved the idea of using your reaction time to determine how fast the car goes. one thing that would have been nice to have would be some other way to control the car, like steering, to introduce some difficulty. also i quickly found that you can cheese the game by just spamming the go button because there are no penalties for pressing it early. but other than that, i enjoyed it a lot!
i love the art! wish there was a way to pick difficulties though, it can be kind of unfair if you get something like lowest to highest a couple of times in a row while the other guy takes only 2 seconds to do their task, you kind of just hope that RNG rolls in your favour and they make a mistake. other than that, i beat it 2nd try with 12 seconds to spare, and i really enjoyed it!
SO. SO COOL. i loved everything, from the grungy aesthetics, the enemy designs, the music, the gameplay. you guys really outdid yourself on this. the difficulty was also perfect, i managed to get to the final boss and immediately went for endless. i also loved how each enemy has its unique gimmicks and debuffs it applies to you! really amazing
this game, especially the visuals, was such a throwback to the old flash games i'd play in primary school! i also really loved how the spinning was incorporated with reloading. the slowdown mechanic was also really cool, although i did find out really quickly that you can just... win by running through all the floors without shooting at anyone.
ts the typa game you'd find on roblox with 6 or 7 active players that you'd max out in an hour
jokes aside, the free roam camera is quite a nice take on an idle game, i'd love to see that being explored more! although i'd appreciate if the music was a little less basic since it does get a bit tiring hearing it loop in the background







really nice concept! i do feel like it would have been cool if the enemy scaled in difficulty depending on how well you did, because that was WAY too lenient for me. i somehow stopped it within 10 milliseconds on one of the rounds 😭