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wuphy

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A member registered Jul 20, 2025 · View creator page →

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LMAO THE LICK IN THE MUSIC

damn how did you even think of a concept like this 😭
i loved the art, especially liked how the dynamic music reacts to different objects onscreen, really nice touch! i could really see this being expanded on in the future. the only nitpick i have is that i would really have loved a way to see how much spirit each object has, maybe a hover tooltip, since otherwise you have to guess at first then memorise for each later level. but overall i really enjoyed this!

genuinely amazing. the gameplay was fun and creative and the ending was not too hard, the art was adorable, and as a pianist myself the music was wonderfully composed and performed. i especially love how the floofs all say 'thank you'! (btw my favourite floof was proably the 128)

damn that was super stressful 😭sorry mexico✌️
really polished and fun! music could have been a bit less repetitive and a bit more fast paced as more countries are added but that's just a minor nitpick, i really enjoyed this!

really cool concept! i loved the sound design and dynamic music too, really well made. i might have a massive skill issue because that was super difficult, but i really enjoyed it!

genuinely how did you get this done in 4 days 😭 everything, from the gameplay, the art, the dynamic music too, was so well made, your team are all so talented! i really wish godot fixed the lag in web builds because this is genuinely perfect

crazy polished! gameplay was fun and addictive too, and it was perfectly balanced! one of my favourites so far

your artstyle and music reminds me a lot of ZUN and the Touhou games! especially the gameplay too, felt like i was playing a platformer version of touhou. really enjoyed this! 

dawg what did they do to rhythm heaven 😭
jokes aside, the art is CRAZY good in this! how did you even think of all the different ways a countdown could be, in 4 days too! also liked the use of the calamity bells in the boss theme, it was a nice touch. overall it was super funny to get trolled in every single way, you guys did an amazing job on this

loved how satisfying the character controls were! levels were creatively designed too and not too unforgiving. really cool game

i was wondering how you managed to make something so polished in a short amount of time until i realised you used claude 🥀 still, the art and sound design are gorgeous, i really enjoyed playing 

dawg WHO bought cat ear headphones and a maid costume on the second day 😭🙏

the way you incorporated the theme, the game idea, the art, everything was SO good. i also loved the touch where as excitement rises more and more crazy things begin falling down! the requests from the caterpillars were a little bit hard to grasp at the beginning, but i understood them fairly quickly. genuinely amazing job to all

love the cozy art! i also love games where you micromanage lots of things at once, so this one really clicked for me. i did die at level 13 because the animation for bringing up the phone bugged out, and the music could have a bit of improvement composition wise, but other than that this was a very awesome game!

glungus adventures respect 🗿

conix didn't verify glungus adventures for this 😭🙏

joke aside, great game! the balancing and progression was also perfect, the difficulty was just right for me to proudly say i have defeated glungus and his evil army of assorted silly cats

the art is amazing and the gameplay loop are super satisfying! loved the idea of time as a currency too. honestly the only thing that would tie this together would be a more polished soundtrack, but other than that i loved it!

very cool game! loved the idea of using your reaction time to determine how fast the car goes. one thing that would have been nice to have would be some other way to control the car, like steering, to introduce some difficulty. also i quickly found that you can cheese the game by just spamming the go button because there are no penalties for pressing it early. but other than that, i enjoyed it a lot!

i feel so bad for the square :(
great game! i enjoyed it a lot and thought the concept was really cool

game feels very polished! it would be nice if different bombs had different ways of being defused though, the wire cutting can get a bit repetitive over time. but considering you only had 4 days, this is a solid game!

really cool aesthetic, i love how well you made an uneasy atmosphere with the sound effects too! i see a lot of potential if this were to be expanded

really cool concept, love the atmosphere too! it would have been nice if the two progress bars charged up quicker and if you earned more money each shift, but overall it was a great experience

funny concept and snappy gameplay! although i don't know if the game is framerate dependent because it felt like i was playing on 2x speed the whole time 

EXTREMELY polished and satisfying to play, wishing it had a web build so more people can experience this
lebron james of sound design on the soundtrack btw 

i loved the art and the concept! game could use a bit more polish though, however since everyone only had 4 days it's understandable. didn't manage to find the octopus from magma bound though 😅

SO ADORABLE!!!! everyone who worked on this is so talented, from the artists to the musician and even the programmers (i had no idea how you managed to make the raindrop movement so realistic), i'm stunned

LOVED the gameplay loop and sound design! the enemy progression was also really cool, although i do feel like the difficulty could be ramped up a bit more. amazing

nice art! the music is a bit simple and repetitive imo, and the parts that play dynamically aren't in key or in sync. but i did get to the end and enjoyed a really well animated cutscene, well done to everyone!

yeah i can see that this was VERY inspired by death spiral from the juniper dev jam, but it has its own spin on it and it's incredibly fun! although i would say it would look more complete if there was a background instead of a solid color, but given the 4 day time limit this is very impressive!

i love the art! wish there was a way to pick difficulties though, it can be kind of unfair if you get something like lowest to highest a couple of times in a row while the other guy takes only 2 seconds to do their task, you kind of just hope that RNG rolls in your favour and they make a mistake. other than that, i beat it 2nd try with 12 seconds to spare, and i really enjoyed it!

really nice concept! i do feel like it would have been cool if the enemy scaled in difficulty depending on how well you did, because that was WAY too lenient for me. i somehow stopped it within 10 milliseconds on one of the rounds 😭

SO. SO COOL. i loved everything, from the grungy aesthetics, the enemy designs, the music, the gameplay. you guys really outdid yourself on this. the difficulty was also perfect, i managed to get to the final boss and immediately went for endless. i also loved how each enemy has its unique gimmicks and debuffs it applies to you! really amazing

the art was so cute and charming! the dynamic music was also a nice touch, although it would be nice if the stem that played when spinning was in time with the rest of the track. 

we have dance of fire and ice at home
dance of fire and ice at home:

bing chilling

bro the composer needs to differentiate between bitcrushing and downsampling 😭

i got the fan, but at the cost of crying tears of laughter
HOW DID YOU MAKE THIS IN SCRATCH???  WELCOME BACK SR PELO 2

this game, especially the visuals, was such a throwback to the old flash games i'd play in primary school! i also really loved how the spinning was incorporated with reloading. the slowdown mechanic was also really cool, although i did find out really quickly that you can just... win by running through all the floors without shooting at anyone. 

ts the typa game you'd find on roblox with 6 or 7 active players that you'd max out in an hour

jokes aside, the free roam camera is quite a nice take on an idle game, i'd love to see that being explored more! although i'd appreciate if the music was a little less basic since it does get a bit tiring hearing it loop in the background

i love the crunchy dithered pre-rendered aesthetic and the quirky character designs! the story was funny as well, although i did feel like there could have been more variation gameplay wise (and that the casino was comically long) i did enjoy the game quite a bit!