I really enjoyed this one! It was fun trying to figure out what tiles should go where to reach each quota. I even managed a high score of about 4501!
Just a heads up, you may want to revisit how you implemented the music and SFX sliders in the options menu because players are able to turn it REALLY high up (to the point that the audio will peak severely), and the difference between no volume and the lowest possible audible volume is a bit too strong.
Other than that, nice work!