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A jam submission

BIOSPHEREView game page

Your creators are gone. Their mission lives on.
Submitted by Quenched Disorder — 22 minutes, 11 seconds before the deadline
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Play simulation

BIOSPHERE's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#44.2504.250
Originality#64.3504.350
Accessibility#83.6503.650
Graphics#94.3004.300
Overall#103.9573.957
Audio#163.7003.700
Fun#233.7503.750
Theme#683.7003.700

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.4.1

Wildcards Used
Personalized Copy

Game Description
Your creators are gone. Their mission lives on.

How does your game tie into the theme?
The game is a simulation of critters. You control the simulation environment to ensure their growth and survival.

Source(s)
N/A

Discord Username(s)
Gopher

Participation Level (GWJ Only)
3

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Comments

Submitted

Amazing aesthetics. Played until the end. No idea what any of the variables did. Solid experience.

Submitted (1 edit)

Nice concept! The game is an interesting simulator with a good story. What I don't really like is that the game becomes boring after some time. I also wasn't sure if the game was endless... until I‌ reached the end. But the concept and the sample are awesome. The relaxing music is cool. Good job!

Submitted

Very interesting, as someone who loves clicker games I really liked the interface and the data. The only thing I would point out is that it is hard to follow what each upgrade does, so for me it ends up being literally a "clicking simulator" instead (which may sound weird because it is a clicker game). But I really see this game as a project with a lot of potentials in the genre. Good job!

Developer

Thanks for playing! I agree with you about the gameplay, I was running out of time and did what I could to balance the game so it wasn’t completely broken progression wise. If I had more time I would have both improved the balance so each upgrade feels more impactful along with doing a mini-tutorial for each upgrade (probably showing the effects through a mini popup critter simulation) to make the upgrades clearer.

Thanks for the feedback, it’s good to know what someone who’s a fan of the genre thinks about the game!

Submitted

Really cool game! I went in thinking the mechanics might go over my head, but I was pleasantly surprised at how intuitive the gameplay was! The visual aesthetic you went for is really cool, and the background music makes this a very chill experience.

Nicely done!

Developer

Thanks for playing and for the compliments! I focused a lot on the atmosphere for the game, so I’m glad that came across well.

Submitted

Nice idea, very well done. Love the relaxing music.

For some reason the browser tab crashed, complaining about memory usage (Mac/Safari). This happened with at least another game. So I couldn't play too far. :(

Developer(+1)

Thanks for playing and for the compliment on the music :)

That’s strange, are you playing on an M series Mac?

Submitted

Yes it's a MacBook Air M1 and I had this problem with a few GWJ games. Might be a Safari configuration problem on my side.

Submitted

What a beautiful and relaxing game!  Probably the longest I have spent on any game jam entry lol. And lore was also interesting, well done!

Developer

Thanks for playing!

Submitted

What a cool game!  I loved all the visuals, especially the terrain map.  Also the story went hard, it was so cool!  One critique would be there were so many options that the midgame became just about clicking buttons as they lit up without really considering what they would do.  By the end of the game I had learned to focus on speed/capacity over clustering so the strategy came back a bit.  Really nice work!

Developer

Thanks for playing and for your kind words! I worked especially hard on the aesthetics and general vibes of the game so it’s nice to see that coming across well. I totally agree with your critique about the gameplay, I felt the same way when playtesting it too. I ran out of time to properly balance the gameplay in the midgame like you said.

Submitted

Absolute top tier entry. Love the concept, the boid like behavior of the creatures and the general story behind it. Great job on this!

Developer

Thank you for playing and the kind words :)

The vibe is great! I love the game and the feelings it enable!

Developer(+1)

Thanks for the compliments!

Submitted (1 edit)

Amazing ! maybe because I'm not 100% fluent in english, sometimes it wasn't clear what was doing what, so I ended up clicking as soon as something was unlocked, not very strategic. Still the game is incredible, I spend way to much time on it, very satisfying congrats !

Developer

Thanks for playing! I agree the game needs to be clearer about the upgrades, thanks for the feedback :)

Submitted

What an utterly magnificent entry. This is the type of sci-fi that I adore. What a hopeful, gentle depiction of an alternate past's future. The ARI as a concept is just beautiful, something made by humans, not for the purposes of saving or restoring humanity but just life itself. I also love what you did with the gameplay, the false starts really make the seeded life feel so fragile, it's all so thoughtfully considered and implemented. I also love the visual presentation, it was so cool to see the samples get more populated and lively and seeing the topography change over time, it's just so cool.

Developer

Thank you so much for your thoughtful comment, the things you mentioned (presentation, story, and overall vibe) were the parts of the game I put the most thought and effort into :)

Submitted

I hope you take this as the compliment that is intended: this was super relaxing and has the same vibes as watching old computer defragmenters. I completed the game and earth has been saved!

Developer(+1)

Thank you for completing the game! I really appreciate the comment about the vibes, it was definitely what I was going for with the aesthetics.

Submitted

Might be my favorite game of the jam so far. Fantastic job.

Developer

Thank you for playing, it means a lot!

Submitted

Peaceful game, with a great sense of aesthetics! Took me a bit initially to understand how to get it jump-started, but it's a relaxing game! 

Feel like what it's missing is some clear "check-point" states, in which something happens in the game world after X amount of BAs, for example. Some small narrative hook associated with that would go a long way! 

Congrats on the game, the point cloud in particular is a really cool part!

Developer(+1)

Thank you for your kind words and comments :)

I agree with the narrative checkpoints, the “mission” panel in the game was originally meant to be a place where the computer adds a log of their thoughts over time which would serve as the narrative hooks you mentioned, but I had to cut that feature out because I ran out of time ;-;

I really focused on the aesthetics of the game for this submission, so I appreciate the comment on that a lot!

Submitted

The graphics and visuals have so much charm and character and remind me of PC games from the 90s! The only thing that would make this better imo could be some representation of what the surface critters might look like. Really cool idea and execution!

Developer(+1)

Thank you for playing and your kind words! I totally agree with you regarding having more visual details of the critters, I had to cut out a bunch of stuff because I just ran out of time :(

Submitted(+1)

Loved it, you even set up a lore for the game that's awesome, i also love simulation game, the boid was really nice idea. And you did an amazing job for the UI it's very neat

Developer

Thank you for playing and your comments! I had to cut out a lot of gameplay ideas because of limited time so it’s lacking in that, but I worked hard on the presentation of the game to try to make it look and sound good :)