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A jam submission

crittermancerView game page

Manage your critters to get through the enemy's defence and bring down the dragon!
Submitted by tfwhjkl — 6 hours, 38 minutes before the deadline
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crittermancer's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#1272.5893.111
Fun#1322.2192.667
Theme#1452.6813.222
Audio#1531.7572.111
Overall#1572.1002.524
Controls#1621.9412.333
Accessibility#1641.7572.111
Graphics#1711.7572.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.3

Wildcards Used
button smash, personalized copy

Game Description
Manage your critters to get through the enemy's defence and bring down the dragon!

How does your game tie into the theme?
You are a crittermancer - a powerful wizard that is able to summon and revive critters which will do the fighting for you.

Source(s)
N/A

Discord Username(s)
N/A

Participation Level (GWJ Only)
1

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Comments

Submitted

A reasonably fun, straightforward game. I liked the sound and visuals on the sprites and their attacks, though I wish there were background music and an image. It was fun to spam summon and get a ton of critters.

Submitted

This was a fun, simple game. I enjoyed the concept quite a bit and felt the execution was solid. I was really missing music and a more interesting background for the art. I thought all the characters were fantastic and I loved the little Crittermancer's fireball. Great work. 

Submitted

I liked it! Nice and simple idle game, feels good when you have a load of those lads out absolutley pummeling the beastie.

Well done!

Submitted

Nice, for me the resolution was very small I don't know why, it made the text hard to read. Maybe it's just me. The game was still fun though, well done :) 

Developer

Thanks for playing!

Not sure what happened to the resolution for you, but now I enabled the fullscreen button to hopefully prevent similar issues.

Submitted

Cool concept!  Like the other commenter I was puzzled about how to net gain energy between charging and reviving, but when I figured out I could click the enemy it made sense!  It was fun to have like 30 critters at the end.

Submitted

It was a nice experience to play it: something new. Clearly it needs some polish, but the premise was delivered. :3

Submitted

Neat concept! It wasn’t immediately clear to me that you had to click on the boss when interrupted to get charge, or what caused an interrupt (the boss seemed to be repeatedly interrupted when you had no goons left, allowing you to quickly fill up charge, not sure if that was intentional. The sounds effects did get a bit repetitive as well. That being said, it was a fun idea, and pretty satisfying to get a massive army of critters.

Developer

Thank you for playing and for the feedback!

I was hoping that clicking on things would be intuitive enough but guess I over-estimated that. The game definitely needs balancing, and making the enemy repeatedly charge at you when you have no critters (and allowing you to interrupt and recharge) was basically the way to prevent auto-losing if you spend all your charge inefficiently.