Interesting rolling ball game! Definitely ended up on top of the pipes every time just because the jump physics were so wonky lol Short and sweet game though. Thanks for sharing!
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Secret Forest's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #32 | 2.750 | 2.750 |
| Fun/Gameplay | #39 | 2.562 | 2.562 |
| Art/Graphics | #45 | 2.812 | 2.812 |
| Overall | #49 | 2.612 | 2.612 |
| Originality | #53 | 2.875 | 2.875 |
| Theme | #63 | 2.062 | 2.062 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did your team create most/all of the graphics yourselves?
Yes
Did your team create most of/all the audio yourselves?
Yes
How did you incorporate the theme "PATCH IT UP"?
Yes
Comments
Such a mysterious game… who knew playing as a ball on the hunt for a secret forest could be so satisfying! Great entry with an interesting take on the theme. I also enjoyed the background music. I also got stuck at the end, but read the comments and figured out I just wasn't hitting the bottom at the right spot to patch up the hole with the ball.
The jump physics were a little rough for me. Once in the air I don't think I can change direction, so that made things feel a bit more scripted. A better explanation would be, I felt like I had to jump from certain points in order to solve various puzzles or land in specific areas. I really love the "jump on the button to reveal the next area", and if you had a little more time to add something, I would've loved for each area to reveal with a fade or a scale.
Wait... you were suppose to hit the switch from bellow? I found that I was able to jump on various objects and jump up to the top.
Love the background track, the bass slaps and the other sfx work really well with it. I enjoyed the ball physics and the controller felt tight and responsive. I didn't understand the part where you're supposed to jump into the high up goal from the bottom until I came here and read the comments, some kind of indicator for the player would be nice because before then you are always supposed to go into the hole not under it. On a similar note a shadow underneath the ball would help with precise movement when in the air so the player has a reference point. The level layouts are really nice and had a cool homemade toy marble track vibe. Having the next section of the level unlock when you reach the hole was a nice touch too. As others have said I don't really see the theme application here, but I enjoyed my playthrough and the background music is really great, nice entry!!
I really liked the idea, and how you reveal the level, also I wish there was some interactions with the obstacles to make it some sort of puzzle game… Oh, and you should change the pitch on each ball “bounce” as it was slightly annoying when I had to jump into the pipe that was above the platform :| Here’s what I’m talking about -> https://www.youtube.com/watch?app=desktop&v=3akue2EwDPU But overrall a great game
Decent entry! I found it easier to go on top of the pipes than in them :D
Cool game, I liked how getting the ball in the hole would reveal the next part of the level. Nice job!
Unsure about the theme, but fun to play!
Found myself wishing for more levels when I reached the end
Found the forest ! The game glitched a bit when I fell in the void, but apart from that it ran well.
I don't really understand. That one level where the hole was too high was really hard to reach thus I couldn't progress any longer further. I don't really know how the theme, Patch It Up, aligns with this game's concept, I may not be seeing something here. Anyways. good job for finishing the game. It's better than nothing.


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