Please tell me you recorded the meows yourself.
I know this is about countdowns, but I kept wanting to hit stuff as soon as I saw it D:
Setting and cat are cute, so that's a plus.
I like that you have multiple mechanics mixed together, really adds to the stress.
It took me a bit to understand how to solve the bomb puzzle and what the coffins were for.
I would have liked to see more elements to the shooting itself, since I spend most of my time in that section. It currently feels a bit empty.
And a bonus for long game titles because I think they're funny :D
Okay, once I figured out what to do, it was very fun, even on hard mode.
I would have loved to have more hints on what exactly it is I should do. I didn't realize there was a table until my 4th attempt. And the timing window for the shot should maybe be a little easier to hit.
Other than that, nice visuals and good work :)
Okay, this one really surprised me. I didn't think you could make throwing dice fun, but you did! The upgrades got me hooked and I liked watching the dice wobble and glow when I got them right.
Sometimes the dice snapped to the ground or looked like they're being pushed artificially, which made it feel like it's rigged. I don't know if it's a bug or an unintended side-effect?
Also I didn't understand which actions prompt the upgrades and I wish there was more variation to them. I would have continued playing for those :)
Good work on this, it's creative :)
Super cute!
I like that there are "perfect" and "okay" choices, not just correct/incorrect.
It felt very tough to beat, even when hitting perfect most of the time with a few "okay"s in between, though I suspect that's only because some choices felt very ambigious to me. Even in hindsight, I couldn't tell what the opposite of a heart was supposed to be.
Still, fun and interesting!