The art, music and overall style of this game is incredible. I don’t think that can be said enough - really, really great job on that side. That said, “Bloom” seems like an add in, rather than the main theme.
It took a long time to figure out how to play, and I wasn’t able to figure out crafting at all. Right click doesn’t seem to do anything, even crossing through elements that say they are compatible with each other.
I don’t think more content and more crafting is the answer. I think the gameplay loop needs to be simplified. The end of round card rewards introduce choice and compromises, which is great. Other than that though, the element/craft choices seems like purely a mathematical equation.
All said and done, this is a really impressive effort. Beautiful work.