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A jam submission

Balthazar Glimmerail : Magic jewels delivery systemView game page

Manage gems delivery system. But beware, transporting magic stones is far from being easy. #Trijam333
Submitted by Avrade, Kallroh, grafistole — 13 hours, 57 minutes before the deadline
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Balthazar Glimmerail : Magic jewels delivery system's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#24.0004.000
How do you rate the game overall (you can consider fun, dev time, etc.)?#43.8573.857
Audio#63.8573.857
How well does the game fit the themes?#93.7143.714
Visuals#103.4293.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
Solo; ~4h

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Comments

Submitted

Wow. A complete puzzle game. This also can be exported to a mobile game for sure. Like others, a skip dialogue and a tip for the second interaction with the shadow could improve even more the game.

I get stuck on the “Fire and ice” level. I haven’t more time to try.

This jam has a lot of favorites. This one is of course one of them.

Submitted

This game keeps getting better! The new mechanics added a lot of variety and made the puzzles even more engaging. There’s so much potential for expanding each idea... I found myself wishing there were more levels to really dig into each one.

That said, the dialogue pacing could use a little tweaking... it got in the way more than once and slowed things down a bit. Would love a skip or fast-forward option.

Overall, the design is clever and the polish continues to impress. Looking forward to seeing where this goes if you decide to keep building on it! Awesome work!

Submitted

Omg the guide was so annoying!! I love this game. He has to go. At least make his text skippable and have him stop talking at the end. On the multiple white gem reversing level, his "Click to talk more" message kept getting in the way of the tracks I was building. 

If this jam had a fourth week, you could allow us to run him over with the cart!

Seriously, this game is good. Loved that you added explosions, and the portal gems. The click-to-switch mechanic wasn't working for me, so I had to keep switching the mode in order to swap the track curves. A minor annoyance and easy to fix I'm sure.

Some features that would be cool, if you keep working on this:

  • The ability to put straight tracks parallel to each other, without them snapping into curves
  • Track switchers that only switch the track when you're carrying the right color gem
  • Multiple cars at once, don't let them crash at intersections

The little void demon sucks, but his voice is hilarious. Please let me kill him.

9.9/10

Submitted

i want to strangle the void guy with my own two hands

Submitted

The goblin voice though :D

I liked seeing the new puzzles and gem type! I feel like each mechanic could have so many puzzles, what's here barely scratches the surface. Here on my 3rd time playing I was able to breeze through these. I appreciate the level design that went into making sure certain solutions and mechanics are used. It's a really nice little game.

Submitted (1 edit)

Really nice changes!  Although waiting for the guys text to be erased is annoying.  Kinda wish we could skip through it.  The two blue gem puzzle was the hardest for me.