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Highway to Heck Pt3's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #8 | 3.500 | 3.500 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #10 | 3.300 | 3.300 |
| Audio | #14 | 2.800 | 2.800 |
| How well does the game fit the themes? | #19 | 2.600 | 2.600 |
| Visuals | #20 | 2.500 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3
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Comments
Ok, so the previous version I played I got frustrated as I couldn't make it very far. It took me about 3 runs of this version before I realized you don't need to jump on every stone, just to save yourself or get to higher ones. Much more enjoyable once I figured that out.
There's a really nice rhythm to the jumps now and the game overall flows very nicely now, it's a very nice game
Far far better now. I detect changes in the rythm and position of the platforms, making it more user-friendly and more fun to play. Visuals need more work, and maybe need other features, like power-ups, refill timer, etc., but this game has a lot of potential to growing up ^^.
Congratulations, it´s a very solid project (it was one of my favorites from the begining, hehe).
I like the flow to the jumps! It took me a few tries to figure out how the act of jumping was meant to supplement the bounces. Once I got the rhythm and timing down, it felt pretty cool.
Ooh, this week the speed and timing feel so much better for me. In previous weeks I felt like my natural skip speed wasn't lined up with the level design, but this week I could get into the flow much better. I was able to enjoy a bunch of the 3-level section and make progress much more consistently.