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Bloom! Headshot's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #3 | 4.161 | 4.161 |
| Gameplay | #9 | 4.065 | 4.065 |
| Overall | #9 | 4.019 | 4.019 |
| Art | #10 | 4.387 | 4.387 |
| Theme | #29 | 4.000 | 4.000 |
| Music | #41 | 3.484 | 3.484 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
KAPLAY
No
Was not made with KAPLAY
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Comments
this reminds me so much of those stickman sniper flash games... pretty satisfying and juicy, the sounds, the scope shake/movement, THE WIPING MECHANIC... ok that part I could do without, but everything else though... pretty solid.
Fun concept — I’ve never needed to wipe my scope in a shooter game before. Could use a slightly bigger scope, in my opinion — managing the scope is hard enough, but then not being able to know that enemies are coming is a nightmare. Still kept me engaged, and is one of the better games I’ve seen in this jam.
Very cool!
Thanks!
Cool game. Wiping the bug guts off my scope is a brutal and hilarious mechanic. This game suffers from quite poor balancing. It's hard to tell when/where the bugs are coming from, as they only make a sound when they're already attacking + there's no indicator of where they are. Also, I feel like I'm constantly hitting headshots and I still lose due to me needing to wait to clean the scope. Still fun, but too demanding for me to finish.
Thanks for the feedback!
A really fun and unique idea, although I felt that it was bit too hard in the later levels, ( the bomb caterpillar attacks very fast and you can't harm it as it's travelling unlike any of the others). Overall a solid game
Thanks! Totally hear you on the balancing lol
This game turned out much better than I expected, I absolutely loved it! The enemy variety across waves, the distinct sound effect on headshots that enhances the impact, and the addition of scope cleaning to add depth to the otherwise simple gameplay are all small touches, but they make a huge difference. Great job!
Thanks so much!
That was pretty awesome. Turned me into such a "CaterKillar" very fun. the sfx were so punchy and crisp. The animation was cool. So good. Just couldn't figure out full screen was an option. It would have helped.. Oh and the wipe for recovery was such a fun way for reloads.
OK Caterkiller is an amazing alternate title haha. How did we not come up with that? Thank you for your kind words!
very interesting and fun
I like the combination of silly music and the sounds of war crimes in the background.
Thank you! When we first implemented the audio we had a good laugh haha
Great game, really creative, had a lot of fun with it.
Thanks so much! Glad you had fun haha
How does his scope get so messy from so far away? Hmm... Amazing entry and well done for the 7 days. May want to check that anti-aliasing is off on your sprites, but I'm looking forward to playing more of this. Are you wanting to expand more on this? I think it could be a really interesting full project, I never expected a sniper game for the bloom theme!
Thank you! We've definitely considered expanding it! And the scope gets messy because... um... caterpillars have a lot of blood? Lets go with that!
A very solid jam entry! The feedbacks on the shooting are very well done, the concept is amusing, and the scope-cleaning is an interesting mechanic to throw in to the mix. I feel like I got some bad RNG on the third level, where multiple enemies would spawn right next to the flowers and eat them immediately, and so it felt like quite a significant difficulty spike. Aside from that though, great work!
Thank you so much for the feedback! The balancing could probably use some love haha
This was not what I was expecting, but in a very good way. A very polished experience. Tower defence mixed with a first person shooter was a very creative touch. But cleaning your leans is a brilliant mechanic. It adds a layer to know when or when not to clean or just to fire randomly and hope for the best. Shout out to your sound design aswell. The sound of cleaning your leans never got old! Very good work!
Thanks for the kind words! Your game had such a cool vibe!
Super creative use of the theme, Quite enjoyed the gameplay, it was pretty challenging, nice job!
Thanks! Loved your game's interpretation of the theme asw. Great work
Great game, really well polished! The mechanic of the scope getting dirtier over time is super interesting, and there’s a good variety of enemies. The game has a solid difficulty curve introducing new enemies and was a lot of fun. I also loved the bee on the cover art, the has a lot of personality, nice touch!
For feedback: I think there were maybe too many war sounds going on during gameplay. A cleaner soundscape could be more interesting here, or at least reducing the amount would already help.
Thank you! And totally hear you on the war sound thing, that's a great piece of feedback.
Super fun and interesting, I enjoyed it thoroughly. The game has tons of personality, the mechanic is well implemented and it’s overall a fun experience. The cleaning time based on how dirty the scope is a nice touch as well. I don’t think this game lacks anything specific, just a well made arcade game.
Thanks so much for the feedback!
really fun! kind of nostalgic in a way, love the cleaning scope mechanic
Thank you! Your game rocks too, I totally got into it. Love anything super arcade-y and fast paced. Great work!
This game was one of the most fun games I played in the jam! Super simple concept and well done! Very creative as well, great job!
Thank you! Loved your game as well, it's super funny and I loved the art. Amazing work!
Making a sniper game in a bloom-themed jam is quite an unusual choice, and I think you pulled it off really well. The artwork is great, the gameplay is fun, and the sounds fit perfectly. Congrats!
Yeah sniper and bloom isn't exactly a well known combo haha. Thank you for your compliments! Can't wait to check out your game as well.
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Thanks for your feedback! Your game rocks as well. Feels super tense!
Very good! Game juice is great! The recoil and the sound feels so good and the wiping of the scope is a funny mechanic. It feels like an old flash game in all the right ways!
Tysm!! Flash games were def a huge point of inspo. Love that that's coming across!