I can see this game becoming addicting! Cool powerups and the art is cute! very fun game!
Play game
Doki Dash's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #29 | 3.694 | 3.694 |
| Creativity | #71 | 3.528 | 3.528 |
| Overall | #78 | 3.189 | 3.189 |
| Ambience | #80 | 3.139 | 3.139 |
| References / Humor | #97 | 2.778 | 2.778 |
| Theme | #106 | 2.806 | 2.806 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit into the theme?
You control Doki running around in the city fighting off Dragoons. You defeat them, they give you exp, you level up, and rinse and repeat. A chain reaction of constantly spawning and constantly trying to level up to beat them.
Showcase / Streaming Opt-In
I give consent.
Comments
Really interesting take on the upgrade system! I haven't seen it used in an auto scroller before, so full marks for creativity there. I think it's the right balance of fun and hard that makes you want to get better at it too.
I am so bad at these types of games but had fun playing it! it's amazing how much features you managed to add! Aside from that I wanted put in my appreciation for you playing almost every submission on this jam and taking your time to comment ( I see you nearly everywhere) <3
Thank you for the kind words! I was a bit too ambitious for my first game and tried getting as much implemented as possible. I am happy how it turned out. ( ⸝⸝´꒳`⸝⸝)
And yeah I've been trying to review as many games as possible, since everyone put so much time into their game. I want to make sure they all get plenty of reviews!
A pretty unique take to a roguelike! The gameplay is simple, but it is interesting how you included left and right movement as well. It's cool how you're able to implement so many guns, each with a different effect. I can feel an improvement with every upgrade I take. One way you can juice this up is to add a 'hurt' animation to the enemies so that they don't appear unfazed after getting blasted by an RPG. Great job on the game!
Thanks for playing! Glad you liked it! (˶ᵔ ᵕ ᵔ˶)
That totally slipped my mind of showing enemies taking damage. I initially had the health bar shown (which is now a toggle cause I didn't really like how it looked in the end), but yeah I should definitely add a hit marker or something on enemies next time.
This one is a ton of fun. Spent well over 40 minutes playing before before I managed to get myself to stop and write the rating. The only one issue I found is that it appears that normal damage can only go up to 5, but the player is still allowed to pick this on level up essentially skipping the level? But yeah, it's a super fun game to play
Thank you for playing my game for so long!! ⸜(。˃ ᵕ ˂ )⸝
Initially I was going to have it so that the weapon upgrade would hide once you hit the max damage, but didn't have the time to do so. So I put it in the slightly too long game description XD.
I should probably put something like (Max: 5) in the game, but for now I'll leave the current build until the review time is over.
It was quite fun to optimize a build. Genuinely good sense of progression as I level up. Though, I only managed to get up to 513m and level 13 in my best run because I suck at dodging the tomatoes.
I really liked how the rogue-like aspect was incorporated. The chain reaction theme was also used in a lot of ways, so that's another plus!
Something felt off about the way the game speeds up then slows down when you get hit. I think instead of slowing down the player, you should keep the same speed while increasing speed a lot slower, until you're at a set max speed. Solid game from the jam though, I had fun playing!
2D vampire survivors-like on rails! My reaction time sucks but I had a lot of fun trying to find what builds work best. Sniper and SMG feel very nice. Also those tomato enemies are evil.
Cute little game. I made it to level 11. The RPG wasa probably my favorite! Really solid work!
this game requires reaction time and apparently i have not enough of it. Its really simple to understand tho but can get difficult quick if you have no idea what you're doing. I die alot but thats due to my own reckless moving. Feels like a game and thats hard to do for many.
Really liked needing to balance if I really needed to restore HP or if I could hold out with 1HP for just one more turn. Good Game!
I enjoyed this a lot! The game felt very polished given the fact that you made it in six days.
this game was super fun!! i love all the different weapon times and enemy variations. super replayable and addicting. great work!!!! (人◕ω◕)






Leave a comment
Log in with itch.io to leave a comment.