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A jam submission

Moth Breaks Everything!!View game page

You’re a mischievous little moth with one goal: Cause chaos.
Submitted by GameDevHobby — 22 hours, 13 minutes before the deadline
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Moth Breaks Everything!!'s itch.io page

Results

CriteriaRankScore*Raw Score
Accessibility#433.1363.136
Originality#483.6823.682
Theme#493.9093.909
Overall#693.1953.195
Fun#713.0453.045
Controls#852.9092.909
Graphics#863.1823.182
Audio#1122.5002.500

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.4.1

Wildcards Used
Button Smash! and Rage Room

Game Description
You’re a mischievous little moth with one goal: cause chaos.

How does your game tie into the theme?
You play as a moth stuck in a big house.

Source(s)
N/A

Discord Username(s)
gamedevhobby

Participation Level (GWJ Only)
5

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Comments

Submitted

Short and sweet game with a cute concept! It was funny knocking over pieces of furniture as a light and dainty moth and the goal of flying around and collecting lights worked well. I also was able to beat the game on my trackpad so the controls felt fluid.

Submitted

Such a cute, mischievous moth! I really like the idea of this game and enjoyed knocking things over. I felt like I wanted more options to be moveable and for to be even easier to push things around. Just some sillier physics. I did get stuck in some geometry in the kitchen at one point, but I think that was my fault for letting the fan throw me around. Really nice execution and great work on the theme!

Submitted(+1)

Interesting game and take on the theme. It feels complete with nice 3D assets. Maybe there could've been more done with the mischief feature but I like it as it is as a sillier type of game where you're an annoying moth.  Nice job!

Developer

Thanks! I would love to expand on this one in the future.

Submitted(+1)

Really fun and relaxing game, mechanics felt like flappy bird lol. Maybe you could add powerups like speed boosts or hump boosts as u break stuff, as well .  The mischief meter was a nice feature, well done!

Developer

Thanks for playing!

Submitted (1 edit) (+1)

Very cool concept! I think the controls are a little finnicky but once you get used to them it's not too bad. I think perhaps if you could e.g. hold down to do large flaps that make you go higher, and spam small flaps to go foward, (or something to that effect), seperating horizontal from vertical movement, it would be a little easier to get around. Anyway, nice entry :)

Developer(+1)

Thanks for the advice! I tried to make it a little bit like 3D flappy bird, but it ended up being a bit slow. If I continue working on this I'll definitely add some updates to the controls and maybe add a "dash" to shoot forward a bit.

Submitted(+1)

I had so much fun making a mess!

I especially loved being able to remap the key as my spacebar is a bit buggy, that made my experience smoother!

Developer

Thanks for playing!

Submitted(+1)

I really like the concept, which made me have a new dream of becoming a moth and crashing into everything as I search for the light I yearn to obtain...

Yeah... a man can only dream...

Ok, seriously tho. Fun game, but a little slow in my opinion - it would benefit GREATLY if you could dash into stuff with much more force to knock the objects faster and with bigger impact.

Oh! And the keybinding options are a nice thought!

Developer

Thanks for playing! If I keep working on this I'll definitely add some dash mechanics!

Submitted(+1)

Fun little game! Especially when you enter the kitchen and see that shelf with all the stuff to break right in front of you haha 

Developer

Haha! Thanks!

Submitted(+1)

Fun concept! I liked the style and the concept of unlocking the rooms by filling up the mischief meter. The single button forward-up movement made it a little difficult to knock over items. Maybe a dash movement could add to the game feel. Excellent game!

Developer

Thanks! That's a good idea!

Submitted(+1)

Interesting concept, it was fun. Nice work :)

Developer

Thank you!

Submitted(+1)

This made me think of Catlateral Damage, though flying. Going around being destructive can be a great stress reliever. The single button control did make it tough sometimes to knock things over by going up (and over the item) more than forward. Though when going to the ceiling lights I wanted to go up more. Perhaps add a second button so one goes up more, and the other forward more.

Developer(+1)

Thanks for playing! 

Submitted(+1)

i like the idea of playing as a nuisance and i enjoyed playing, but i think i wouldve enjoyed it a little more if the moth could flap a little more often and fell a little quicker

Developer

Thanks! I will keep that in mind!

Submitted(+1)

Mischief managed.

Lots of stuff to interact with! Great fun!

Developer(+1)

Thanks for playing!

Submitted(+1)

Good job! I like the interactive surroundings, but I did not figure out what the mischief meter is for.

Developer(+1)

Thanks! It was just to show the points you collected while playing.

Submitted(+1)

Nice take on the theme! This was easy to get the hang of and wasn't too difficult.

I flew into one of the hanging streamers on my first attempt and didn't understand why I died. I only realized it was fly paper after reading the below comment. Perhaps you could indicate that it should be avoided more clearly.

The controls are a little rough. Flying feels too slow, especially when trying to climb up. Still, I enjoyed this! Good work!

Developer(+1)

Thanks! I had a hard time balancing flying forward vs upwards.

Submitted(+1)

Fun little game! I completed it easily enough the first time round, but then had to go back a second time to see what would happen if I flew into the fly paper or filled up the mischief meter. And then a third time to see what happens if you fly into the bath. So a compelling idea in that respect :D

The flying feels a little slow and clunky, and knocking things over could have been more satisfying. But I really enjoyed this as is, good work!

Developer

Thanks! I wanted to make it so the moth would fly faster in the light and slower in the dark, but I ran outta time!