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I like the concept and thought the gameplay was fun. I managed to mostly stealth my way out, just got to wait it out. I think the guards were impossible to avoid sometimes. There's nothing wrong with that if that's what you were going for though, and it provides a nice challenge as well. With regard to the spotlight, their movement looked random, so it may be a bit difficult for a player to figure out when would be a good time to move through them. Perhaps give them a set pattern or path, as it is then easier to time it. Also read through the explanation of your theme, and perhaps in future you could add a cutscene or something to give the game better context. Really liked the character design and artstyle as well. Good job!