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A jam submission

Magic Garden AdventureView game page

Submitted by xcpop — 3 hours, 36 minutes before the deadline
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Magic Garden Adventure's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#13.4643.464
Originality#13.8573.857
Engaging#13.1433.143
Mechanics#23.4293.429
Theme#63.4293.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Tema yang diambil (publik)
Numbers Go Up, Automation

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Comments

Submitted

I think your inspiration was Stardew Valley, and it captured my playstyle of that game well, I tend to my garden and yearn for the dungeons!


Though, I wish there was an easier way to know which way you're swinging the sword, and know when I can swing again, because currently it feels a bit clunky.


Other than that, solid!

Developer

the only way to knows which direction the sword area damage is the position of mouse. the swing duration is fixed or hard coded so its the same all the time.

Submitted

ahhh I see, though with the sprite only swinging either left or right, it can feel confusing at times 

Also I think having a swing cooldown indicator would be a quality of life feature :D

Developer(+1)

definitely it is ;) instead of manually counting the time. on the otherside, it also give the player a challange, to predict correctly when to swing the sword. but it would be good if it has some indicator instead.

Developer

thanks for the feedback

Submitted

pretty solid core loops! only a couple life improvement i wish can be added (maybe later) such as ability to buy in multiples instead of one by one,

Developer (1 edit)

bisa di npc farmer, kalau wizard emng perlu satu per satu, bahannya drop dari enemy sesuai pedang yang lagi dipakai. Jadi gw kepikiran kalau sistem dropnya kaya gini, kenapa ga sekalian disable aja button buat beli pedang lainnya, biar pemain tau. Ini kalau yang dimaksud, shop wizard ya.

*Buttonnya bakal kedisable kalau itemnya udah dibeli

Developer

thanks for the feedback