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jestersuit games

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A member registered May 29, 2024 · View creator page →

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i tried to push the creature, but it’s just blocked by another dead creature behind it so nothing moves haha, cool ideas though!

Pretty interesting adventure puzzle, the movement control was smooth, and the lasso movement works as expected. However i got soft locked twice: after opening the first door switch I killed (?) the two creature in the room, but ended up getting blocked to move to that room. Second, when i got back and think to myself that maybe resetting the door will revive the monsters (?) but ended up the statue got soft locked stuck on the wall. Perhaps adding a quick reset would help?

Fun zelda-like adventure across the rough seas. I enjoyed the funny dialogue and cast of characters with their abilities. Sometimes the camera movement can be jarring, especially when hitting wall. Graphic wise, I often have a hard time distinguishing between island and rocks in the seas, but it maybe is just me and my bad eyes lol. I had at least 10 minutes of fun playing it. Great work!

a unique experience with eerie world. the platformer movement is a bit tricky to get right. sometimes i got stuck on the side of the platform. the color palette could also use some work, especially to contrast between player character and the background (unless it’s intentional).

overall, a great attempt to the gamejam. kudos for making it!

fun take on the deck builder roguelike. i especially adore the narrative which makes the mechanics make sense. good work!

really potential concept. what if instead of just number, each die face also have “power” to alternate their movement pattern. good work on submitting!

lovely concept! although i almost always miss which sheep is already influenced (perhaps adding some permanent outline to an already influenced sheep will help) and which sheep is still not under influence. i also thought moving using keys (arrow or wasd) is better for controlling the pack leader. good game!

i admit it’s quite creative (you gets weaker instead of gets more powerful) but to me it’s still felt quite strange to play. platformer was good, though, the movement feels tight and easy to place my feet in the level.

this is a good game, but i think still need polish and maybe more time to work on the complex features in the game (docking, ambush, mission, etc.) good work for the scope of the jam!

somehow get stuck in the area with boxes and spikes since i can’t get enough foot hold to jump. it is a creative concept, although a little tedious to restore everything back. i think balancing the platformer difficulty and puzzle of putting back the piece together is the key for the concept. good work!

really creative concept! will be really potential with some quality UI improvement (i.e. hover to show effect on each units). other than that, a seriously addicting concept for a jam. good work!

very intense, interesting gameplay, and when the shot happens its visuals and audio supports the feeling perfectly with freeze frame. good concept and execution!

fun little adventure. i was taken aback when the key also missing when we “dies”. i like the overall visuals and vibe too which feels chill but also still curious to explore the paper world.

clever mechanics! it plays out on the robot running out of juice. challenging but not frustratingly hard. amazing experience!

charming visuals, tight controls, and unique countdown for randomization. interesting concept!

very nice and chill experience among the explosive and bombastic entries to this jam. super awesome artwork and challenging hidden object puzzle (i swear the snails are hard to find) 10/10 experience

gotta go fast! the executioner when we go slow is funny hahaha

the isometric perspective making it hard to shoot accurately, but the concept was interesting. not sure if it’s game design choice to make switching symbols to right click, but i think mapping it to keys (e.g. 1-4 keys) will make it better since we need to switch a lot when facing the dice-looking thug. awesome visual too!

underrated! interesting puzzle mechanics based on seven segments. it’s initially hard to visualize the number modification but it gets easier.

minesweeper upgrade! the artwork and music was sooo good. the juice is also very polished. good work!

super fun with a lot of good details. i noticed count dracula from sesame street doing Boa Hancock pose. The “decremental” game. Cheff’s kiss

bombastic, slippery controls, and funny environment. i’d take this game over mario kart for the cat alone. good work!

charming visuals loaded with details! (two colored dog, grams in the protein pack, the attention span instead of health bar) refreshing take on the genre themes. good work!

super polished. i really like the variation of the weapons and its upgrades. it was also so satisfying to swing and stab onto the enemy. Didn’t initially realize that some weapon also thrust the player forward. overall great and engaging game. kudos!

confused at first on how to play as it is not a traditional blackjack, and we have less control other than “hit”. otherwise, i enjoy the chaotic feel and the mockery from the devil himself. lol.

i was kinda stuck in perpetual death touched by the enemy/hunter. but nonetheless it’s a cool concept and execution. good job!

interesting mechanics and concept of combining time as all the resources, the game balancing aspect becomes tricky between attacking, reserving “time”, etc.

not sure how to build using the item. the premise was interesting though, good concept!

simple loop is the best. upgrades are meaningful enough to keep going. kudos!

time is health, however it would be even better if the hourglass is always visible all the time so player can make decision on when to be reckless or to be careful. lots of good idea and items but needs to be synergized better. cool concept.

cool concept and upgrades element, its started a bit slow (can’t get too far at the beginning) but thankfully the movement is quick and snappy. kudos!

frantic and comedic. awesome presentation and experience

fun approach to tower defense, especially given the constraints (only 1 mins to build) and the leaderboard at the end. good stuff!

took me a while that the goal is to gain height before dive. it feels really good when we dive. it’s got a lot of potential. good work!

i think this is my favorite entry so far. it boils down the town building sim + clicker + resource management game into its core in a strong and cohesive core. The questions remains, how do we expand the game from here? it has a strong concept and huge potential.

i got great satisfaction seeing the land clears. the interaction was simple and easy to understand. kudos!

fun clicker game with interesting modifier! i especially love how the music helps you to get in the zone and muffled on second chance. good work!

ooh i love it on personal level. this is like one of my bad dream when i was sleeping, and actually want to pee IRL, i would have this recurring dream of looking for toilet just to find it’s non existent. 10/10 experience and relatability.

why not qualified for rating? it’s quite a clever puzzle design

interesting concept and execution. i like the difficulty curve and the level design. good work!

Very good concept, had a lot of potential to become deeper and fleshed out as more complete game. good experience!