i tried to push the creature, but it’s just blocked by another dead creature behind it so nothing moves haha, cool ideas though!
jestersuit games
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Pretty interesting adventure puzzle, the movement control was smooth, and the lasso movement works as expected. However i got soft locked twice: after opening the first door switch I killed (?) the two creature in the room, but ended up getting blocked to move to that room. Second, when i got back and think to myself that maybe resetting the door will revive the monsters (?) but ended up the statue got soft locked stuck on the wall. Perhaps adding a quick reset would help?
Fun zelda-like adventure across the rough seas. I enjoyed the funny dialogue and cast of characters with their abilities. Sometimes the camera movement can be jarring, especially when hitting wall. Graphic wise, I often have a hard time distinguishing between island and rocks in the seas, but it maybe is just me and my bad eyes lol. I had at least 10 minutes of fun playing it. Great work!
a unique experience with eerie world. the platformer movement is a bit tricky to get right. sometimes i got stuck on the side of the platform. the color palette could also use some work, especially to contrast between player character and the background (unless it’s intentional).
overall, a great attempt to the gamejam. kudos for making it!
lovely concept! although i almost always miss which sheep is already influenced (perhaps adding some permanent outline to an already influenced sheep will help) and which sheep is still not under influence. i also thought moving using keys (arrow or wasd) is better for controlling the pack leader. good game!
somehow get stuck in the area with boxes and spikes since i can’t get enough foot hold to jump. it is a creative concept, although a little tedious to restore everything back. i think balancing the platformer difficulty and puzzle of putting back the piece together is the key for the concept. good work!
the isometric perspective making it hard to shoot accurately, but the concept was interesting. not sure if it’s game design choice to make switching symbols to right click, but i think mapping it to keys (e.g. 1-4 keys) will make it better since we need to switch a lot when facing the dice-looking thug. awesome visual too!
i think this is my favorite entry so far. it boils down the town building sim + clicker + resource management game into its core in a strong and cohesive core. The questions remains, how do we expand the game from here? it has a strong concept and huge potential.
i got great satisfaction seeing the land clears. the interaction was simple and easy to understand. kudos!














