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TimeKeeper's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #5169 | 2.643 | 2.643 |
| Creativity | #5748 | 3.000 | 3.000 |
| Enjoyment | #6682 | 2.500 | 2.500 |
| Narrative | #7567 | 1.929 | 1.929 |
| Artwork | #8938 | 2.000 | 2.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your timer (which is also tied to your health and ways of fighting enemies) is counting down as you explore the dungeon.
(Optional) Please credit all assets you've used
- Color palette: https://flatuicolors.com/palette/fr
- Sound effects: https://pixabay.com/
- https://opengameart.org/content/beige-stone-tile-floor-256px
- https://opengameart.org/content/pixel-art-skull - https://opengameart.org/content/16x16-pixel-art-backpack-0
- https://opengameart.org/content/kite-shield-64x64
(Optional) What would you like to be called if GMTK features your game?
quantumcube
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Comments
Fantastic work! It was a fun and memorable experience.
Interesting game! It's awesome that you took the time to implement a good tutorial—it made many things much clearer! The enemies look fun, and I also liked the camera transitions. Congrats on the submission!
A very fun and addictive game! Because the paths change every reset, I keep coming back for more. It was such a thrill to find a special key and take a portal to the boss level!
time is health, however it would be even better if the hourglass is always visible all the time so player can make decision on when to be reckless or to be careful. lots of good idea and items but needs to be synergized better. cool concept.
I like that the timer is also your health, like in some racing/running games, but cast against a top-down dungeon crawler instead -- and I like that the hourglass just sits installed in the level! Thinking about the narrative could make this one more engaging – who are we and why are we here?
I tried several times and experimented with different approaches, but I didn’t manage to get very far. The game has many mechanics, but unfortunately, they still feel quite rough and not fully polished, which made them less enjoyable to use.
The game also seems fairly challenging, so I couldn’t complete it quickly. I would gladly give it another try if the controls and mechanics were refined a bit more. Still, it’s a fun and ambitious project with plenty of interesting ideas.
This is a survival guide for when you're stuck in an Irish potato farm.