Well executed core mechanic - it’s a really good idea. The movement itself was a bit frustrating. If the goal is to show off the core mechanic, make the jumps easier. If the goal is to make a precision platformer, the movement needs to be better.
I got pinned against the wall here and couldn’t advance time:

And here it was really confusing where I needed to go, as the route was blocked by the HUD:

I liked the art and sound effects, and think it’s a solid effort all around. Nice work.