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Wow, I loved the strange and unsettling aesthetic of the characters when you talk to them, especially the dentist. The outside world sometimes felt a bit inconsistent artistically, and I’m not a big fan of invisible barriers maybe placing an object there and then removing it once the area opens would have worked better. But I understand it’s a jam, and this game is more focused on exploration.

I really enjoyed the concept, very much in the style of This Is Not My Neighbor super cool, great work! It feels like you dedicated time to polishing and testing the dialogues for the different endings, and that same dedication is what we tried to put into our game as well, so feel free to give it a try!!

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Thank you for the nice review and suggestions. I'm glad you liked the unsettling aesthetic that I created in the game 😁