Having both movement and attack tied to the mouse made for an interesting gameplay where I have to sacrifice one for another. The different attack options also added another twist to it. I can see this concept expanding into something much more. Great job on the submission!
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Hungry Hungry Doki - Prototype's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #114 | 2.685 | 2.810 |
| Gameplay | #129 | 2.639 | 2.762 |
| Overall | #149 | 2.448 | 2.562 |
| Creativity | #151 | 2.730 | 2.857 |
| References / Humor | #165 | 2.048 | 2.143 |
| Ambience | #169 | 2.139 | 2.238 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit into the theme?
When the enemies die, they spawn projectiles that can kill nearby enemies and cause a chain reaction (I didn't manage to implement other features planned in time)
Showcase / Streaming Opt-In
Yes!
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