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This was a good metroidvania. I think the difficulty spikes after checkpoint before the end and at times it felt hard to find where to continue next but thats more of a fault of the genre. The wall jump mechanic clung to everything including certain boxes which wasnt always useful but I liked using the combination of skills at the end. Solid entry for a two week jam.

Yeah I definitely see what you mean about the wall jump mechanic sticking to everything. I'll have to think about how to polish that up a bit. Thanks for playing!