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A jam submission

Hidden CrittersView game page

Can you solve puzzles to discover the identity of the hidden critter?
Submitted by Tvstaticghost — 3 hours, 18 minutes before the deadline
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Hidden Critters's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#353.7863.786
Controls#583.2143.214
Fun#663.0713.071
Overall#673.2143.214
Accessibility#702.8572.857
Graphics#713.2863.286
Audio#792.9292.929
Theme#1023.3573.357

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.4.1

Wildcards Used
N/A

Game Description
A simplistic puzzle game where you observe rooms of a house using a security camera to figure out what household object is really a critter in disguise..

How does your game tie into the theme?
My game involves discovering which household item is actually a critter.

Source(s)
N/A

Discord Username(s)
.stonemirror

Participation Level (GWJ Only)
1

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Comments

Submitted

The game has a lot of potential. The puzzle idea is good, especially the part where you have to interact with the objects in order. The only problem is that once you get how it works (right after the phone part), things end up feeling a bit too quick. Just when I was starting to really have fun, the game was already over.

Aside from that, I really liked the atmosphere of the game. I was wondering until the very end if the critter would show up or not, and I’m glad it did — it was simple but funny in its own way

Developer(+1)

Thanks for playing! Yeah,  I was going back and forth with how involved I wanted the puzzle to be. Like you can't reach out through the camera and interact with objects, so that's why I went with a phone mechanic and tried to make the camera zoom part of the gameplay. Then, I just ran out of time to brainstorm different puzzle themes/ideas with that in mind because I spent so much time modeling.

Submitted

Cool concept and it's very impressive that you made all of the models yourself!
At first I was switching the camera feeds to see if any of the objects moved or disappeared from the scene, I think I expected an idea similar to fnaf, which would be much more interesting and engaging.
It would be a funny idea to make the critter feel more alive, for example to place a cake in the kitchen, and as the time comes by the cake would be eaten by the critter. Then the player would probably assume that the cake was the critter! I think there's a lot of potential in this investigation format.

And I loved the phone calling mechanic!

Oh and I had one technical problem: I'm playing on a ultrawide monitor and the controls were unreadable, since they moved onto the white door... This looks like ui anchoring issue, which you can easily fix by looking up "ui anchors in godot 4".

Developer

The cake idea is really cool! With more time to develop I think the idea definitely has potential. Yes, good call on the anchoring, I only tested it on a 24 inch monitor. I appreciate the feedback!

Submitted

Nice little game. Great graphics and nice camera controls. 

Developer

Thanks, I appreciate the kind words!

Submitted

I like the idea of an anomaly detection game without jump scares,  Although I got confused when the phone said "purple book" and just tried to guess the purple book as the mimic. Took a bit of reading comments to figure out what was wrong. Overall fun game play!

Developer

Yea in hindsight I probably should not have added the purple book as an object option in the list. Thanks for the kind words!

Submitted

Lovely concept, really caught my interest when playing! While playing I thought maybe you had used the personalized copy wild card for different object every time, that could be an idea for further development

Developer

Thank you! I thought about doing that, but I was running out of time and couldn't make little cutscenes for each object. That would be really cool though. 

Submitted

I enjoyed it! Nice little bit of detective work and atmosphere, fun!

It felt like a unique concept that'd i'd honestly be interested in playing more of, well done!

Developer

Thanks for playing! I'm glad you enjoyed it!

Submitted

Good job on this game! It was a lot of fun going from one clue to the next. I also liked the overall vibe of the game and its art direction, being quiet and eerie but not downright scary (I especially appreciate there not being any jumpscares).

Nice work!

Developer

I appreciate it! I definitely spent the majority of the time working on the assets in blender. Thanks so much for the kind words!

Submitted

I was expecting some kind of anomaly detection game with a focus on observation, but a version with puzzles/riddles like you did was quite fun to play too. Visually it looks really polished!

Submitted

This was brilliant! Although I did spend most of the time dreading a Paranormal Activity-style jumpscare, haha.

I think the reason it takes people a minute to realise the phone is a thing is because thematically the messages doesn’t make much sense. But that’s a minor gripe really, once you make that leap it’s a lot of fun following the breadcrumbs.

Would absolutely play an expanded version of this if you decide to continue with it :)

Developer

Haha it was so hard to resist the urge to add jump scares.
You are definitely right about that, I spent a little too long creating assets and didn't put enough thought into the game design. Thank you so much for playing!

Submitted(+1)

looking through the cameras was fun, but i spent maybe 5 minutes zooming in on random things watching for movement before realizing i need to call the phone number. fun concept!

Developer

Yea I was struggling to figure out a way to hint to the player to call the phone numbers without being “hey, call the phone numbers.” Thanks for playing I appreciate it!