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Wave War's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay/Fun | #27 | 2.571 | 2.571 |
| Theme | #45 | 2.429 | 2.429 |
| Overall | #56 | 2.243 | 2.243 |
| Music and Sound | #62 | 2.000 | 2.000 |
| Graphics | #63 | 2.214 | 2.214 |
| Creativity | #74 | 2.000 | 2.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game follow the theme?
Both sides spawn "Waves" of soldiers in order to do battle with each other. The game includes a "wave timer" until both parties can / will send another wave at each other. Each wave gets progressively more difficult as the rounds go on, as both sides get more money.
Did you use any pre-made assets? If so, credit them here:
Yes. https://kenney.nl/assets/ui-pack-rpg-expansion and https://bowpixel.itch.io/low-grass-set
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Comments
I won! Fun gameplay. It seemed that spamming gun guys might be the way to go.
Cool. I thought it will be a boxing or sparring match until I started hehe. The pixel arts are charming. I notice there is some GUI placement issue (the gray bar at center left) but it does not prevent me from playing. Overall you did good. Keep it up.
Loved it ;) Once you find the balance it feels too short haha.
It would be nice to have some info about which classes are strong against which other classes. For some reason the enemies archers seemed totally OP and wiped out whatever class I put against them :/
Having said that, I gave the game another go after commenting and found that by just spawning knights constantly I can win every time :P
yea... balancing was certainly a feature that had to be cut for time as the technical side was... a bit hefty to say the least!
In my experience in testing, there are definitely some units that are stronger than others, but unit spam is definitely a strategy i noticed worked a bit too well, when I wanted to encourage a mix of units. That being said I have found you can win that way!
But I apperciate you bringing it up haha, if I had more time I deffo would have looked into balancing a bit more lol, as well as making units for explicitly counter one another.