This feels like a game I could like, but there are a lot of problems.
If I had to summarize how I felt into one word, it would be "constrained". Most of the time I passed the turn because I had no moves and couldn't do anything about it. Luck is used in games to make things feel exciting, but here it felt like luck determined whether I was allowed to do anything on my turns.
There were times where I had a cool combo going, which felt great! But there was no real strategy behind it and, again, it came down to luck. Maybe if you drew three cards at once instead of just one, and you pick which one you wanted to use for that round, that would allow some bit of decision making to spice things up.
The enemy mechanics are not fun. They're either not easily understood, too constraining (like the "lock" mechanic on the wolf that prevents you from drawing cards, thus giving you even LESS options), or seem to be "pity" mechanics where the enemy deals damage to themselves, which feels unsatisfying.
It took me a while to realize how dealing damage actually worked. It honestly felt random. If you removed the charge mechanic, at least for weapons, and gave the enemies higher health bars, it would feel a lot more satisfying for the player because they would be dealing damage with every card they match.
Also, I was excited to see "Roguelike Deckbuilder" according to the game's page, but sad to find out there are no deckbuilding mechanics. There's only buying relics and upgrading them. That's fine, but that's not "deckbuilding", since you don't draw them from a deck and try to leverage the odds of drawing them in your favor. It's just typical roguelike fare.
I hope this gave you some ideas! As a sidenote, I'm a big fan of the artstyle! I love pixel art with thick outlines.