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Redombeau_(redot_gamejam)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Performance | #3 | 4.444 | 4.444 |
| Uniqueness | #5 | 3.667 | 3.667 |
| Art Style | #5 | 3.333 | 3.333 |
| Sound Design | #7 | 1.222 | 1.222 |
| Gameplay | #7 | 2.000 | 2.000 |
| Theme usage | #7 | 2.333 | 2.333 |
| X Factor | #7 | 2.444 | 2.444 |
| Overall | #8 | 2.778 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The crt filter and simple graphics gives a good retro feel. I wish there was sound or some sort of progression between rounds. The multiple difficulties are fun to see what the algorithm does.
Its alright, I was left wishing for some retro sfx, and sense of progression.
I would like to add sounds, but I only had a few hours of time for this project(
I’ll add them to the new version after the jam.
Rock Paper Scissors!! Having the different algorithms is nice. Though, with no knowledge on how CPU Rock Paper Scissors algorithms works, I just ended up mashing 1, 2 and 3. If you want suggestions on controller bindings, I would recommend top face button (Y) for rock, right face button (B) for paper and bottom face button (A) for scissors. I love the CRT effect used in this game! Legend has it if you play long enough on Cheat Mode, you may eventually win!
It’s more interesting to play Markov chain mode, the algorithm learns to predict the player, and in the end it becomes very difficult to defeat him.
If only there wasn’t an error in the algorithm that I didn’t have time to fix. (ノ_<。)
It has been fixed in the new version)
Thanks for the recommendation, I can’t edit the project anymore, but I’ll add it to the version after the jam. I will also fix and improve the algorithms there.
Stay tuned for updates)