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A jam submission

Babak & Co.View game page

A runner simulator with power-ups, destructible obstacles, and unlockable playable characters.
Submitted by Periplus Games, victorfori, szephyr, Miya, Christian — 7 hours, 34 minutes before the deadline
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Babak & Co.'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#283.4693.469
Graphics#373.7193.719
Accessibility#513.0623.062
Overall#683.2103.210
Controls#733.0623.062
Fun#763.0003.000
Originality#1042.9062.906
Theme#1123.2503.250

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.4.1

Wildcards Used
Button Smash, Rage Room and Personalized Copy.

Game Description
A runner simulator with power-ups, destructible obstacles, and unlockable playable characters.

How does your game tie into the theme?
The game features five strange creatures formed from human vomit as playable characters.

Source(s)
https://github.com/ChristianDominguezVicente/Godot_Wild_Jam

Discord Username(s)
N/A

Participation Level (GWJ Only)
1

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Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
Submitted(+1)

An interesting game that suffers a bit from it's rough edges.

  • The background being not synced with the cabinets kinda confused me for a moment (I thought you could jump on them like a platform).
  • Having multiple characters kinda seems pointless due to the fact you can just spam your energy shot to destroy all obstacles.
  • QTE are a pretty good idea considering that a run rely more and more on reflex as the scroll speed increases. Maybe succeeding a QTE could have destroyed all obstacles in sight as a more rewarding action ?

It remains quite promising for a first submission.

Keep up the good work.

Submitted(+1)

Awesome entry! I‌ don't like the background, it makes me feel a bit dizzy. But the mechanics of the game and the variety of characters are nice. Great job!

Submitted(+2)

This is a very beautiful game. The scrolling was moving much quicker than I anticipated and I found it difficult to find a rhythm of play. I ended up spamming acid and jumping frantically. UI is fantastic and music felt thematic and fun. I always appreciate controller support! This is one of the prettiest games I've played this jam. Really nice work!

Developer

 It's a game thought for playing just for a little and we didn't expect to reach much more than 4,000 points, the amount you need to unblock the last one of the critters, so yes, once you surpass this number it gets really crazy. Our highest punctuation is like 7,200 or so, and doing like you, spamming the shoot and jump buttons at the end. 

Thank you very much for playing, for your words and for your feedback!

Submitted(+2)

As others have already said, this is very well polished and was really fun to play. I love the main menu and the synchronization between the beat of the music and the animations. Very well done!

Submitted(+2)

Very nice polish and menus! The gameplay is pretty fun, but I have a couple of critiques: 1) it's a little difficult to tell what's an obstacle and what's in the background. And 2) quite often the obstacles are placed so that if you jump over one, you land directly into another, and since the left/right influence is quite weak, it's very difficult to dodge multiple in a row. Anyway, it was still pretty fun, nice entry :)

Developer(+1)

We are aware of this art/design mistakes! We plan to fix them once the jam finishes.

Thank you for playing and for your feedback!

Submitted(+3)

The most stylish game of the jam that I've played thus far. What a fantastic menu. I loved the ambition here, and how it was pretty much achieved. Bubbly music adds so much to the zany art and UI. The progression of obtaining characters with accumulated score? Amazing.

I feel the gameplay programming, including the arc of jump, and the level design are good. The main issue obviously is that the visual design of the level makes no differentiation between what's an obstacle and what's not, nor what's a foreground interactable vs. a background object. As a result, the gameplay at present is mashing the jump button hoping that you successfully hop over an otherwise unidentifiable obstacle that's going to take a heart.

But almost everything else is done right. The character model and animation is beautiful, and the environment is as well. It just needs to be slightly more optimized for understandability.

This is excellent style and premise, however. I hope you guys continue to work on it—I think you have something here.

Developer(+1)

Wow, thank you for this detail on your comment! All your feedback is highly appreciated!

We will work on it fixing some issues that we have been noticing through your and also others' comments (especially that of the background!) once the jam finishes.

All your words are really encouraging and make us proud about the project we have ended with. Thank you again!

Submitted(+2)

The UI and music are great! Unfortunately during the game I kept dying to something I couldn't see. It's really hard to differentiate between the foreground and background elements. It seems like you were going for a parallax effect, but the background is moving really fast, and the end result is a bit disorienting. The quicktime event felt a bit unnecessary as well, and seemed kind of tacked on. Still I had fun playing for a bit, I think a runner where you can destroy obstacles is a neat idea! Just needs some tweaks to make it more playable. But the art/music and story were all great. Nice work :)

Developer

Thank you for your feedback! It's really useful! 

We take notes about all your issues so we can upgrade the game a bit after the jam ends. It's clear for me that the background thing is the most important one! 

Thanks again!

Submitted(+2)

Really awesome art!

Viewing comments 28 to 21 of 28 · Next page · Last page