Cool game, like how the theme was just made into a "double or nothing" kind of situation (I haven't beaten it because I have worse music taste than a deaf man). Also love the visuals and the audio, really ties together the charming aesthetic. Congrats on your game!
Play game
Dip The Biscuit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #83 | 3.875 | 3.875 |
| Visuals | #352 | 3.938 | 3.938 |
| Overall | #408 | 3.448 | 3.448 |
| Enjoyment | #467 | 3.500 | 3.500 |
| Theme | #581 | 3.375 | 3.375 |
| Innovation | #640 | 3.062 | 3.062 |
| Gameplay | #853 | 2.938 | 2.938 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game revolves around the premise of dipping your biscuit in your coffee, and risking it crumbling. Make mistakes and you lose your biscuit. Go into hard mode and there is a random chance that the biscuit crumbles, hence, you risk victory for a larger amount of points and thus the flavor of the biscuit, following the theme of "risk it for the biscuit"
What code and assets did you not make from scratch during the jam (if any)?
I myself made all assets, the game was made in unity, the music was made with musescore, the art was made in aseprite, and the sound effects in bfxr.
How many people worked on the game?1


Leave a comment
Log in with itch.io to leave a comment.