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Color Fear's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall Fun | #115 | 2.833 | 2.833 |
| Art / Graphics | #118 | 2.833 | 2.833 |
| Sound/Music | #127 | 2.333 | 2.333 |
| Controls / UI | #132 | 2.167 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Genre
Horror
Any Horror
Rating
For 13+
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Comments
As it is, I didn't enjoy this much at all. I think there's some effort put in here as some aspects that I saw in my short time with it seemed to have had time and thought put into them, but as it is right now, especially with the performance and hard to see visuals makes it unenjoyable.
Thanks for the feedback the project is definitely divisive and thanks for giving it a shot i appreciate you!
This game is genuinely VERY SCARY to me!
I want to start out by saying that because I think with some tightening up this could be legendary... it's already really really scary, and when I wasn't running into issues I was extremely uncomfortable in a way I don't often feel... That's super impressive to me!
Skinamarink is one of my personal scariest horror movies, so this game being like an interactive skinamarink put such a huge pit in my stomach. It was very effective! I was relieved when I ran into a bug that seemed to prevent me from making progress... you succeeded so much in making a scary game that I was thrilled to have an excuse to stop.
That being said, I *did* run into a weird gamebreaking bug on the night when the house is on fire, where everything went gray and it became impossible to explore the house. It happened on reload multiple times... super weird!
The audio leveling seems a bit strange as well. I'm not sure how much of it is intentional, because it DID add to the horror... I had to turn up the game pretty loud to hear the sound effects, and when the intruders started screaming it became EXTREMELY loud. The audio situation admittedly DID work as horror for me because I truly felt out of control in that situation regarding the sounds, but audio controls are usually not the cause of horror in a horror game, so I dunno if other people would feel scared or just frustrated with that. Also, when I tried to turn the scream volume down, I could only turn it down to 50%. That's really funny if it's intentional, like you can't escape the horror, but I assume it's probably a bug.
Other than that, another small nitpick I have is with the controls and UI. Looking through the controls, there is a button listed for interact 1, interact 2, select, and TV select. If possible, it would be nice to consolidate all of this to one or two buttons - there was a moment while i was playing where I wasn't sure which of the interact buttons I needed to use.
Some of the goals were a bit unclear, but that kind of added to the horror a bit. I could see that being frustrating for some people, though.
Overall, I'm excited to see where this project goes! I think it could be really cool and I'm already very scared by it!
I played it here on stream around 3 minutes in:
This is exactly why i made this project i loved Skinamarink and i felt like horror games had no feeling of scaring me anymore so the experience you had was exactly why i designed this project to be the way it is. Also the house going grey (or Noisy Black and white) is a show calamity that happens to make it harder to explore but if you change the channel to orange the elefant you will get a different show calamity. Besides that thanks for experiencing the project, you got the exact reaction that this project was designed to create! Ill put your other issues into my notes to see if they need fixing thanks! (Also side note when i watched Skinamarink i couldn't sleep with my back to the door and a light on for like a month shout out to Kyle Edward Ball!)
Collectonian's play
Plab's play:
Lusting's play:
This game needs work. I may not be the best person to judge how scary it is, because I play a lot of horror in search of things to actually scare me (of which there are few), but to me this game isn't even remotely scary in its current state. To be fair though, I also didn't get very far into it because it seemed to not be functioning correctly.
I think there's plenty that could be done to make this into a unique horror experience, but where it sits right now is not it. You need to expand on the atmosphere to make it more foreboding, and increase the level of tension, if you want to really nail down the horror genre. Darkness doesn't equal scary. Some great examples, which I've played before, on setting up tension are Amnesia: Dark Descent (Frictional Games), You Must (Emika), and Ad Infinitum (Nacon). Amnesia and Ad Infinitum are a bit longer, but You Must is about a two to three hour play if that's more your speed. Generally speaking though building atmosphere has to do with slowly ramping up the types of events a player is encountering, and making them worried that they cannot go back, that they're stuck, that something could actually be around the next corner. Since you're playing with the idea of an intruder, you have opportunities for that.
Thusly, make this a bit brighter. I feel like you can either have the graininess of an old film movie, or you can have it be fairly dark, but both is very difficult on the eyes. Instead of feeling scary or foreboding, it just felt frustrating. Having the house change layout each time does not help at all. It makes navigation more difficult than it otherwise would be. In a similar vein, why is our character so low to the ground?
In the menu, please, please, PLEASE add an option to turn off head bob. Head bob, especially in darker environments, makes motion sickness so bad for anyone sensitive to it, like myself. Almost all horror gamers I hang with too, motion sensitive or not, will turn off head bob. It's the typical preference.
Speaking of menus, they are very small and the font is not terribly legible. The font will probably be fine if the menu is made larger, which I'd advise because you have so much space available to you for it. You can still have it be with a TV screen border, but make it bigger. For one of the menus too, the scroll would not function for me. I think that's probably a bug.
Please rethink the text flying at you as an explanation before it shows up as a static image, maybe make it linear? It was very fast, difficult to read, and a bit triggering to my barely-neurospicy brain so I can only imagine how it'd be to someone who is more neurospicy. And in that same vein, we really need something of a tutorial to know how the controls work. It'd also be good if the selection tool and interact tool were the same key, not "F" for on the TV and then "E" for the game because "F" there is for the flashlight.
Game play itself, I don't get the connection between the TV and the intruder. I also couldn't complete any of the objectives because I either couldn't reach the final phone, or I couldn't pick up the object needed. Definitely some bugs to work out there. From what I could play, there weren't any jumpscares or anything, just trying to follow sounds and hunt down objects. I don't think that's the environment you're aiming for.
Please let us have use of the "ESC" key to pause or return to the main menu. The only way to exit the game is to alt+tab out and close from there presently.
Overall it needs work. You need to tie in the TV to the intruder for the game, troubleshoot some bugs, and adjust the visuals as the main things to start with in my opinion. Then from there environment and tension building, and finally timing some appropriate jump scares (if that's something you're into).
My VOD with your game bookmarked for a timestamp is here:
Thanks i appreciate your feedback on the project! and ill make a note and add a head bob toggle to the main games features and some of the UI stuff you requested. And ill make some adjustments where needed in the project. I do agree about letting tension build as i have also talked about in a previous comment this is only a demo so things have to be a bit faster for you to experience it. Also there are jumpscares luckily you didn't get any they are not fun to experience lol. Ill also fix some of the pick up and interaction bugs you seem to have had. I appreciate you going through the project!
Honestly, I wish I had experienced the jump scares, because traditionally they don't get to me. It is very, very difficult to scare me unless you build that tension. 🙂You don't have to look at these if you don't want, but here are some examples of my typical when playing a horror game.
This is from when I played Beside Myself, a horror game that relied on jump scares to progress. I'm sure to some people this was scary, but I was unfazed:
Then there's something like Amnesia: Dark Descent which despite being old, really built that environment and you can see the difference: I don't expect you to watch either VOD at all, and certainly not in their entirety, but I wanted to provide them as an example (should you want to watch a few moments at random from each) of the stark contrast of environment, and to give you an idea as to the type of horror gamer I am. To date I've played 39 different horror games, with more in my library to go, so I feel I'm in a unique position to offer you this advice. The only games thus far that have scared me are the ones with the foreboding environment, not just the jumpscares (if any), so I cannot place enough importance on building the tension. 😉 And if you can scare the un-scareable, you can definitely scare the screamers LOLTruly, I wish you luck with your project. It's hard to find unique premises and ideas in the horror genre, so if you can accomplish that, and accomplish it well, you'll have a gem of a game.
Hello! Welcome to Feedback Quest 8! My name's Hythrain, a co-host and one of the streamers for this event! This feedback is being written live as I stream your game! If you're interested in seeing my live reaction, let me know and I can send you a link to the VOD once it's posted to YouTube!
So my normal approach for any game in these events is simple: I get the game, make sure it's not a virus, then play it with as little information on how to play as possible. This way, I can judge how intuitively someone can figure out the game. Only if it's obvious that I need to read more will I do so. I note this so you can get a sense where some of these feedback comes from. In addition, I want to note that feedback and rating are different; don't use this feedback to gauge what I'll rate, nor should you view my rating as entirely indicative of my feedback.
So before I start, I need to give some disclosure. I don't often play horror games myself. Not because I'm too scared. Rather, it's because many horror games don't hit me the same. It takes certain types of horror games to truly scare me. Most of my horror game experience is actually through Markiplier, where I've watched the vast majority of his horror game videos. In some games he plays, I can understand the scariness. In others, I just don't feel it. So I want this put out there so my feedback can be understood.
I did not really find this scary. At least no where near enough to warrant claiming it's the "scariest horror game" that I'll ever experience. There was only a singular moment where this game actually gave me a bit of a fright; when at the end of my playthrough, after waiting endlessly for the guy to give me an objective, I decided to just run around and see if I could kill myself or something because I knew it was my last go. As I walked around and found I had the hallway that went downstairs, there was a dark shadow waiting at the bottom. I had seen the hallway before by this point, so when I saw this dark shadow it immediately made me stop and move out line of sight in a "oh fuck" moment. However, this was then killed when I went back around and had a loud scream timed with the lights going on in a semi-jump scare. Instead of the tension being built with the shadow maybe disappearing and being elsewhere, it was all lost right then for a split second moment of jump scare pay off.
With that said, I also had a lot of issues trying to play this game. For starters, there's the thing I just noted: I wouldn't be told an objective sometimes. It would just sit there endlessly and tell me nothing. Not including that very last day, I reset the game at least 4 times when I kept having this issue. In fact, the one time the game actually behaved was the time when I said "If it doesn't work this time, I'm stopping here."
I also experienced something where unless I started from scratch, the Color Fun Coloring intro would be played from a zoomed out perspective (as if I was watching a TV) instead of zoomed in like it did the first time. It also did this after the first day regardless, even though it felt like it should've been zoomed in.
With this all said, let's get into feedback on some things that I think would be helpful. First, make it possible to skip through the opening to get to the menu faster. I said I reset the game at least 4 times, but that was ONLY related to the issue of no objective. In reality, I reset it at least 6 times due to other problems. Sitting through that opening just dragged everything on. Similarly, I'd say make it possible to skip over the show's intro thing (after all, you literally flash up a shortened version of it when the player gets control).
Second, and I can't stress this enough, PLEASE OPTIMIZE THE GAME! Your demo is 13 GB in size for what is, according to your game page, only a 30-40 minute game. Yet everything I see in the game is so dark and looks so low-res due to the grainy filters you use that I can't figure out how you're using 13 GB of space. For context, that is a little under half the size of the Resident Evil 2 remake (for the non-RTX version). As someone who doesn't have a top of the line computer, I almost couldn't stream your game due to what a memory hog it was.
In terms of feedback for making the game scary, here's my number one advice: create tension. When I play the game I don't feel any tension. The first time I felt tension was that black shadow, and it got used so quickly that it didn't have time to fester. A very dark locale, loud sounds, creepy imagery and jump scares can scare some people, but it's possible to do so much more. Make players think they're seeing things (and not just with mannequins. For example, create forms in the darkness that disappear when the player gets close that look identical to other things they CAN see, such as that black shadow I encountered), drive the desire for the player to NOT want to do a thing they need to do even though the game is going to make them do it, and let things linger for longer. Build-up the creepiness so people get unsettled. THEN drop the jump scare at them to make them crap their pants.
I appreciate the detailed feedback ill put it all down in my notes and make changes where needed. and i totally agree on the building tension part which is why this is a demo so things have to be a little faster for people to get a taste of how the full game is. Also i apologize The Demo used to be around 7gb but since i don't have enough time i couldn't optimize the projects size but i wanted to get the new major update out to the public so i had to make that sacrifice. Besides that the intro being played on the tv is a fix I've been working on too since i find it to be a bit annoying but i left it in incase someone wanted to watch the intro again without replaying. All in all i appreciate you going into the project and experiencing it hope you enjoyed some bits of the project!
While I imagine it won't be until after FQ8 ends, please let me know if you get time to optimize the demo. I'd honestly love to try more of it and see if I can provide more feedback. Like I said, I don't normally play horror games but I absolutely love them, and if you're trying to make this the scariest horror game then I absolutely want to help you achieve that. :D
Sorry since the project releases soon i cant update the demo at the moment but ill send you a steam key for the full project when steam responds to me. And i appreciate you! and the feedback! Hopefully the project will work and scare you better in the future lol!
slip in hythrain's VOD:
Today on stream I played color fear ^^. Well, I felt really scared haha. The jump scares and the sounds are fine. I think the mechanics for the gameplay weren't very intuitive to follow (at first I couldn't understand how to follow the colors or to interact with the arounds) but I'll give another try ^^, the mystery is really interesting and the concept is weird but catch your attention on how gloomy is.
-Grpahics: 9/10
-Gameplay Mechanics: 7/10
-UI: 10/10
-Soundtrack: 10/10
-Jumpscares: 11/10 ^^ (For a moment I was really scared, I played at night alone and with no light, just the screen of the computer)
thank you so much i appreciate you going through the project! And yea the jumpscares get me too lol hope they weren't too much.