Wow, there was so much to this game, and it had an intensity that I was mentally ready for after relaxing playing some of the more wholesome games in this jam.
It took me a bit to get into the gameplay, because I couldn't figure out what buttons were used for interaction and what objects were interactable. But eventually I figured out the UI and was able to start progressing through the areas.
I didn't expect such a variety of mechanics for the puzzles. Each area had something new going on, as I collected my memories. And each memory grew the mystery of who I was and why there seemed to be such a conflict between how I thought of myself and what I seemed to actually want. Had I actually been so horrible, or was my sense of guilt coloring my memories? Would someone who was so horrible have the sense of regret I feel?
There were definitely moments that didn't feel smooth, but considering the scope of this game, and the tone of the game, a little roughness didn't kill the vibe for me. I thought the art and music were put together really well, and the design sensibilities behind the gameplay sections were good to give some interactability between the story moments. Parts of the story still feel mysterious, but I felt that I came to my own understanding of what it all meant in the end after the final scene, and I was left feeling satisfied.