Play Breaden
Breaden's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #249 | 3.583 | 3.583 |
| Enjoyment | #467 | 3.500 | 3.500 |
| Overall | #587 | 3.278 | 3.278 |
| Theme | #616 | 3.333 | 3.333 |
| Audio | #667 | 3.083 | 3.083 |
| Visuals | #763 | 3.417 | 3.417 |
| Innovation | #923 | 2.750 | 2.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It is bread/biscuit themed and when presented with upgrades between each level there is a risk option (50% chance to double, 50% chance for nothing) and a safe option.
What code and assets did you not make from scratch during the jam (if any)?
None, everything including art was all created for this jam.
How many people worked on the game?2
Leave a comment
Log in with itch.io to leave a comment.


Comments
The game is a bit too easy if you get attack upgrades. I’m 4 tapping the tanks and killing the helicopters every 5 rounds in like 30 rounds from my baguette gun that unload like a gattling gun (see image). I’m not even sure if I want to keep playing with how OP my build is. Like the game is almost on auto pilot after round 14 just going left/right and holding left click… and I have soooo many biscuit bombs! Just look how many! They’re not even worth using tbh.
I got bored:
I liked the art style a lot. The gameplay is also nice. Well done.
Sound effects are nice and I like the art! Good job :P
Really cool game i like that.
Simple shoot em up concept but the art style of the game really sells it for me, well done!
Fun game! I remember playing this prior to the submission and glad to see you already made more improvements to it. The balance of the game felt just right, the development of the levels and the challenges were engaging and kept me playing more and more rounds. I believe there was only one boss level the helicopter which was really cool and fun. Not sure if you're going the story route or the endless levels route but having more bosses would be cool and engaging and maybe seeing more of the story develop. I can see a lot of potential with more enemies, weapon designs, balancing. Great job on the game!
Fun idea! Fairly challenging once more enemies come on screen. The UI design could be improved, I couldn’t see the “continue” button after selecting my upgrades at first. Also clicking the upgrades would fire my baguettes :(. Minor issues overall though, just needs some polish!
Thanks for the feedback! Our UI was definity a little undercooked.
Fun little game! Loved the arm shaking out the window animation.
i think that game is too slow for that type of gameplay, but its still fun
Thanks for playing! I've fiddled a little bit with balance today - to make the player feel a little stronger and there to be more enemies.. but hard to say if it will have much effect on pacing, that is probably a broader design issue.