You mad man, absolute incredible job getting the gameplay nailed down. The level design did leave a lot to be desired though. This should've stayed fully indoors if possible as the environment for the starting and final areas were incredible as they were. Other than that, congrats on your game!
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Broken Souls's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #746 | 3.000 | 3.000 |
| Enjoyment | #891 | 3.071 | 3.071 |
| Visuals | #928 | 3.214 | 3.214 |
| Gameplay | #1046 | 2.714 | 2.714 |
| Overall | #1163 | 2.679 | 2.679 |
| Theme | #1550 | 2.214 | 2.214 |
| Innovation | #1661 | 1.857 | 1.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game is set in a risky environment with risky enemies along the way, and of course, a risky Boss fight
What code and assets did you not make from scratch during the jam (if any)?
- Modular Dungeon Collection
- 2H Weapon Animations by Frank
- Some animations from Blue Spirit
- Creature & Sword Animations from Mixamo
- Realistic Starter VFX Pack Vol. 2
How many people worked on the game?5










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