Ah yes, my favorite defining feature of every Souls game: janky platforming.
But in all seriousness, cool game. Like others have said, it's impressive that you managed to put together a souls inspired game in only a week. My biggest complaint is probably that the boss has some unreactable attacks that either force you to heal or always hold the shield. Also, the player moves really fast which makes it hard to control or move precisely sometimes. But the music is super epic (I wish there was somewhere to listen to it on its own). Overall, good job!
