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A jam submission

Countdown CrisisView game page

Time control & Strategy
Submitted by The Rebels, Rohhy, Shahmah — 22 minutes, 13 seconds before the deadline
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Countdown Crisis's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#4423.2833.283
Gameplay#7173.0673.067
Overall#7453.1443.144
Theme#7703.1833.183
Enjoyment#8173.1503.150
Audio#8542.8832.883
Visuals#8613.3003.300

Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You'll have to take risks and choose wisely and sacrifice a hotel for another

What code and assets did you not make from scratch during the jam (if any)?
We used some Youtube tutorials to make Interaction system and Dialogue system.

How many people worked on the game?
2

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Comments

Viewing comments 54 to 35 of 54 · Next page · Last page
Submitted

Nicely done. Artwork and menus flow quite well together. One more mechanic in terms of the gameplay would take this to another place. the people talking remind of the robots from stray.

Submitted

Cool game, took me a while to figure out what I need to do but once I did it was pretty enjoyable. Good job

Submitted

Nice game, although I think the damage of the lasers seems a little unbalanced. The diagonal ones almost oneshot me every time. As Anadz said, not having to run back down would have been nice I think. But I liked the artstyle with fitting soundstyle

Submitted

Interesting game! I was a bit surprised that it started right away - maybe adding a main menu would be nice. The idea is great, but the missions felt a bit repetitive after a while. Also, once you clear a bomb, it feels a little unnecessary to walk all the way back just to exit the building. It might be better if there were an exit at the end of the highest floor as well. Nevertheless, the movement felt fluid and satisfying - congrats on the game!

Submitted(+1)

Very interesting concept, the game was quite fun! Well done!

Submitted

Nice game, had fun for a while but it kinda gets boring after a while since it becomes just wait for the red light. possible fixes maybe fastening tha mc, giving him running ability, maybe using less storeys or adding different kinds of traps. even detailing pixelart might make the long 3 storeyed journey a little bit fun.  Good luck on your next jam!

Submitted

Nice game!

Submitted

Nice, solid, polished, great idea, nicely executed, easy to understand!

Submitted

Pleasant game management and style

Submitted

The idea is cool and has potential for some further development (like adding skills or more varied levels) but for the jam the game is actually good and has a nice art style. I only think that people in rooms should believe me more often because otherwise I wasn’t even able to force them out with shooting unless I got the timing really fortunate. Anyway, good job!

Submitted

Love the concept, the visuals and audio work really well with each other.

Noticed not many people believed me so instead ignored the doors and the traps and went straight for the bombs instead.

Wish though I had indication of another building having an attack as after I defused I was leaving and had a Game Over and was confused for first play.


It is a really strong starting point and worth working on more. Well done!

Submitted

Cool game! The gameplay is quite smooth and the artwork is charming. Great work!

Submitted

Nice game tho it would be better if the resident did more when i open the door or i can atleast skip the dialougue real quick it just wasstes a lot of time

Submitted

Cool game. I loved the artwork, simple pixel art but done really, really well. Nice job!

Submitted

Nice little action game! It made me feel in a hurry to save everyone, the only suggestion I would make is to make the residents more usefull, I felt they slowed the pace since most of the time they wouldn't believe me.

Developer

Thanks! Yeah, we'll come up with more ideas to make the residents more useful for the full game!

Submitted

Wow this game was impossible, barely anyone believed me, and I never had time to get to the 3rd floor!

No idea if my score was good, maybe put up a leaderboard to encourage more risk taking.

The shooting was actually quite satisfying, and I loved the humor and aesthetic choice, nicely done!


Developer

We are glad you liked it!

Submitted

I thought it was fun even though I couldn't get anyone to leave their houses haha, but it was cool

Developer

Thanks!

Submitted(+1)

Simple and cool game! I just would wish that some people really believed in my words lol, if everyone will not believe in me I don't have a reason to knock the doors anymore, but I think that was funny in the first atempts. Gameloop is really efficient in here, it's cool to disable the traps cause when I defuse the bomb I'll can go back more easily to go to the next building. Well, good job

Developer(+1)

Hey, Thanks for your kind words! Actually, we are going to improve the game after the game jam and we are thinking to add some kind of upgrading system, like upgrading charisma and things like that! 

Submitted(+1)

Fun little game.  Well polished!  Great job.

Developer

Thanks!

Submitted

Great game and well put together. It didn't quite hook me and I think part of that is what Havudgij said. You get put under pressure but at the same time you need to wait a lot (lasers). For me personally it felt like stealth controls in an action game. Didn't feel like the right fit but that's just my personal preference, others might enjoy that challenge. 

Developer

Thank you for the honest feedback!

Viewing comments 54 to 35 of 54 · Next page · Last page