Really cool concept with a strong story and a gritty, atmospheric art style that reminded me a bit of Shotgun Roulette.
The character designs were great, though the resolution difference compared to the environment was a little jarring at times. The camera zoom while walking was super trippy and added a unique feel.
Using an elevator as a level selector was a brilliant idea. I enjoyed the roguelike elements, and it’s seriously impressive that you pulled off such solid AI logic in just a week. I did suspect my opponents might have been cheating a little, just a hunch.
Also noticed that sometimes the die would return showing a different side than it landed on.
Overall, a really fun and memorable experience.