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A jam submission

RiskshotView game page

Risk your own life every time you shoot to become victorious!
Submitted by Neffesh (@Neffesh) — 6 minutes, 2 seconds before the deadline
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Riskshot's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#3593.6153.615
Gameplay#3773.4233.423
Innovation#3953.3463.346
Enjoyment#4063.5773.577
Overall#4073.4493.449
Audio#4463.3083.308
Visuals#7553.4233.423

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The game fits the theme by making every shot damage you, and the lower your health, the higher the chance of hitting yourself. To get a higher score and heal, you need to keep making combos, pushing yourself closer to danger going on melee in order to get a high score and heal. You are constantly risking yourself for survival, score and healing, considering this the "biscuit".

What code and assets did you not make from scratch during the jam (if any)?
The only external resources used were audio assets, excluding the music.

How many people worked on the game?
2

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Comments

Submitted

Fun game, everything is great.. but you can kinda just spam dash so put a cool down on that is my suggestion, other than that, amazing!

Submitted(+1)

You made a polished game! Controls are simple and intuitive to use, only thing that I would ask is: I don't have reasons to shoot. I killed everyone only using the melee attack, so the risky mechanic (exchanging health for life) was not really useful to me.  But you made a solid game, I only would suggest that the shot mechanic were more useful, to justify the exchange.

Submitted(+1)

Very polished game! So fun and so addictive! movement felt really good, I did spend a lot of time looking for enemies at one point. maybe indicators when enemy numbers are low. Also loved that you thought to add an infinite mode!

Developer

When the last one is a square sometimes takes long to find, happened to me, but had no time to fix it, sorry =(

Submitted(+1)

Feels really smooth to play. I like the mechanic of using your own life as ammo, fits in with the risk theme pretty well. I also had a question about the ring enemies but I completely forgot about dash. I like the combo to heal mechanic too. Having ship upgrades would be a nice idea. But overall great job. 🤗

Developer(+1)

Glad other coment helped you with the dash :P

Submitted(+1)

Pretty nice, feels polished.

Submitted(+1)

Very nice concept and good execution! I found myself getting disincentivised from shooting very quickly. I guess even 5% misfire was too much for me.

Good job.

Submitted(+1)

This is pretty fun!

The inclusion of the melee attack and how it's connected to your health does a great job at incentivizing risky behaviour.

The visuals are very clean, and the audio complements the game nicely.

Overall this is very well put together.

The only thing I'm not sure about are the enemies with the ring/wave attack that entirely surrounds them. I couldn't figure out how to defeat them without losing health (that might just be a skill issue on my part though).

Developer(+1)

You have a dash with shift, dash is more like a teleport, so you dont take damaga :D thanks for playing ^^

Submitted(+1)

I forgot about the dash when I first played this, but you're right that completely solved the issue. Thanks for pointing that out!

Submitted(+2)

I like the idea of shooting draining your health, but kinda fell flat when I realized I had a melee attack. Melee is very OP, carried me through the game.

Submitted(+1)

Beat the game! Though it did take me a few tries. It was fun. The idea of trading life for shooting bullets is awesome but it does need some rebalancing. Right now I can just clear the whole thing using the melee and I don't see the point of using the bullet since there is no major upside to it besides being able to shoot from a distance. Other then that some indication for when the players hp is low would be awesome since mostly I would die by just killing myself. All in all this is a good entry. Good job!

Developer

Thanks for playing!! Thanks for the feedback, i also think needs more balancing and more incentive to use the bullets!

Submitted (1 edit) (+1)

This was a really fun one! I loved the sci-fi emissive aethetics with simple shapes! The idea to balance attacking or risking self-damage is a good one, though I found it a little too punishing and ended up just spamming the melee attack to beat the game :D

Developer

Melee attacks are indeed strong, should have found a better balance ^^’

Submitted(+1)

The "How to play" is pretty well put.

I did not expect the "x" button to close the game.

The gameplay is smooth, there could be some tuning to make it feel better.

Congrats on a nice game!

Submitted (1 edit) (+1)

Solid nice entry. I liked the circle attacks. I mostly ended up using my melee attack and almost never shooting. I wished the melee attack had a little more noticeable visual feedback and that the camera movement during the dash wouldn't be instantenous. Also, it felt like perhaps the score UI was following the player rather than the camera? It was moving around a lot. These are just minor nitpicks. Great job delivering a complete, bug-free, entertaining arcade experience.

Cheers

EDIT: my score

Developer(+1)

The UI thing was intentional, but maybe was too much.

Thanks for the feedback, i really apreciate honest feedback!

Really happy to see you beat it too :O ♥

Submitted(+1)

Visually pleasing aesthetics, very fun infinite shooter.

Nice job man!

Developer

Thanks for playing ^^

Submitted(+1)

Interesting little game. The risk factor was nicely implemented here. Visuals, despite simple, tell everything a player needs to know quite well.

Keep up the good work!

Submitted(+1)

Interesting idea or risk management. The “biscuit” is not for me in this game - too hard!😄

Submitted(+1)

Nice take on the theme! Quite enjoyed having to try and not be trigger happy, but also try and keep my combo up! 

Submitted(+1)

Exciting rhythmic game, with nice sound design. The idea of hitting yourself is so interesting.

I don't know if it's only me or not, but I faced a small bug where I couldn't move first time I loaded the game. After reloading, it worked.

Overall, the game and its concept is very fun. Good job!

Developer

Oooh, that bug didnt happen to me after testing it for a while, interesting, i will keep an eye on it to see if happens more offten, thanks!! (i really loved your game btw♥)

Submitted(+1)

This game is beautiful, with amazing sound design. A minor bug is that if I move up, elements of the UI seem to get pushed off the screen. The overall concept is incredibly fun!

Developer(+1)

The UI moviment is intendeed, but maybe its too exagerated, the score it’s not the main focus while playing, will try to make the UI less jiggly for next jam. Thanks a lot for the feedback ^^

Submitted(+1)

Really cool idea, having to balance your health like that is a really interesting mechanic

Developer

Thanks to both of you!

Submitted(+1)

really cool game. I wasn't expecting something so interesting and creative from a top down. The idea of every shot matters and the hunt for a combo to stay in the game was really exciting.