assets and style is a chef's kiss, great game and well made
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Void Rush's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #36 | 4.000 | 4.000 |
| Overall | #98 | 3.812 | 3.812 |
| Enjoyment | #126 | 3.955 | 3.955 |
| Theme | #173 | 3.839 | 3.839 |
| Innovation | #236 | 3.571 | 3.571 |
| Audio | #245 | 3.536 | 3.536 |
| Visuals | #328 | 3.973 | 3.973 |
Ranked from 112 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game embraces the theme by rewarding players who take risky actions. Those who dare to push their luck can reap greater rewards - and if they're quick enough, they might even earn... a biscuit.
What code and assets did you not make from scratch during the jam (if any)?
Own Tools / Template Project (ObjectPools, Primitives, Primitive GameManager, FMOD-Tools, Editor Extentions, GameEvent System, GUI System, Singleton-System) - no game logic related to the game idea included.
How many people worked on the game?3







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