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Defend the Cookies's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #877 | 2.913 | 2.913 |
| Enjoyment | #922 | 3.043 | 3.043 |
| Innovation | #932 | 2.739 | 2.739 |
| Theme | #1093 | 2.826 | 2.826 |
| Overall | #1117 | 2.746 | 2.746 |
| Audio | #1121 | 2.565 | 2.565 |
| Visuals | #1489 | 2.391 | 2.391 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game fits the theme “Risk it for the biscuit” because players must take risks to protect the cookies. Every shot carries tension — while bouncing bullets off walls can be powerful, it also requires careful positioning. On top of that, the weapon can overheat if fired too recklessly, forcing players to balance risk and reward. In this way, survival depends on daring strategies and managing danger for the sake of the biscuit.
What code and assets did you not make from scratch during the jam (if any)?
All code was written during the jam. However, some assets were sourced online: the cookie graphics, weapon graphics, enemy graphics, cookie outline shader , background music, and UI background images were not made from scratch.
How many people worked on the game?1
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Comments
I protected the cookie—and had a blast doing it! 🍪🔫
This is a compact and well-scoped game, perfect for a solo dev jam entry.
The simplicity works in its favor, and small game feel things like screen shakes, hit effects, trails… all those little touches make a big difference!
I’d love to see a reward system for multi-kills with a single bullet. Something like: -2 seconds for the second enemy, -5 for the third? That kind of mechanic could add a satisfying layer of strategy and reward skilled shots.
The overheat system is a clever addition too - it forces players to think rather than just spam the shoot button, which ties beautifully into the theme.
Overall, great job!
Thanks so much for this incredibly thoughtful and detailed comment! I’m really happy you had a blast with it.
It means a lot to hear that the small touches like screen shakes and hit effects made a difference—I spent a good amount of time on that “game feel” aspect, so it’s great to know it paid off. I’m also glad you metioned the overheat system, it was designed to force a bit more strategy.
And that reward system for multi-kills is a fantastic idea! It would add a really satisfying layer of strategy and reward skilled shots, just as you said. I’ll definitely keep that in mind if I continue development after the jam.
Thanks again for all the great feedback!
Simple but fun. I wasn't getting the risk aspect too much but that's ok. Kinda wish there'd been more levels. Good job and good luck with the jam
Thanks so much! I’m glad you found it fun. I wish I had time to add more levels, too! Good luck with the jam to you as well.
you could add a checkbox to set gpu particles on or if not checked cpu particles ?
Good idea! I actually ended up just replacing the GPU particles with CPU particles because the effect was simple. The result looks the same as before, so I didn’t need to add a checkbox.
This game if very interesting its like a Break Out type Wave Game
Good Work!
Thanks so much!
Nice work on this one! Definitely has some legs with a bit more development. Super satisfying, great work
Thanks so much! I’m really glad you found it satisfying.
Really fun! I didn't understand what the gun bar was for at first. I thought it might be a recharge bar.
Thanks! I’m glad you had fun. That’s actually a heat bar to show when your weapon is overheating, but I can see why it might look like a recharge bar at first. Thanks for the feedback!
Great Job!
Thank you!
Cool concept! I played multiple times and the best I could do is get down to 40 seconds left on level one.
Thank you! I know it can be a little hard, I have a hard time beating it myself sometimes too. Haha.
Great mechanic. It was a lot of fun to try and line up a shot to hit multiple enemies at once.
Haha, yeah! It’s a fun mechanic, but one mistake can lead to an instant loss. Thank you!
Nice premise and an even better execution. I liked it alot. Great job.
Thank you! I’m glad you like it.
Very cute game! Lots of fun
I like the interpretation of the theme!
Thanks so much! I’m really glad you liked it.
Its a small but interesting and fun game, I like the weapon cooldown which add the risk to the game. Well done
Thanks! I’m really glad you enjoyed the concept. I spent quite a bit of time working on the weapon cooldown mechanic to add that extra layer of challenge.
The weapon overheat beat my ass on the last 5 seconds!
Haha, I know that feeling, I do the same thing myself. I just played your game for a bit and it’s great. I like the game music!
Small yet interesting! Love how you put a weapon cooldown if we shoot to much at the same time, that add more to the risk experience! Great submission, mind to look at our too!!!
Thank you! I appreciate you enjoying it.
A nice little game, the cooldown is a bit long though. I really liked the idea to change theme in the settings, overall a well balanced game; good job!
Thank you! I’m not very good with colors, so I just added a feature that lets players set their own.🤣
great game, good idea and it fits the theme pretty good
Thank you!
Nice game and I love the juice you've managed to add to the game. I also love that you see the angles that the bullets will bounce off of. Congrats on your submission!
I'm Ash Ketchum from Pallet town and I wanna be a gamedev master (this is not me making fun of you dw I am a massive pokemon fan)
I just wanna be the very best, what can I say?
just like no one ever was?
Thanks! I’m very glad you mentioned the juice. It took me quite a while to get that right, so I really appreciate you noticing it.
Cool Idea - as a billiard player myself i really enjoy hitting nasty angles^^ Keep going! :)
Thank you!
Welp, looks like the game is fixed. I love the game and the mechanic, I am craving for more levels and enemies!
Thanks! I appreciate you enjoying it.
That was quite fun and well done! Good work! I had issues with GPU Particles on my web export too, I had to move everything to ResourceLoader and create a loading screen.
Thanks a lot! Glad you enjoyed it. 😄 I ran into the same problem with GPU Particles on web, so I replaced them with CPU Particles and it works smoothly now. You could give it a try too.