Really good polished game! Risk-award is nicely implemented and both audio and visuals create a very fitting aesthetic.
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TrackJACK's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #114 | 3.778 | 3.778 |
| Overall | #218 | 3.642 | 3.642 |
| Audio | #258 | 3.519 | 3.519 |
| Theme | #336 | 3.630 | 3.630 |
| Enjoyment | #350 | 3.630 | 3.630 |
| Visuals | #385 | 3.889 | 3.889 |
| Gameplay | #393 | 3.407 | 3.407 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
TrackJACK fits the theme, "Risk it for the biscuit" in 3 ways. Firstly, the lore behind being motorcycle stunt performer, in and of itself, is a high risk, high reward job. You risk serious injury and death to perform stunts for fame and fortune. Secondly, while in the planning phase, you have a chance to double your potential earnings from your stunt performance if you hit 21, but you half your earnings if you bust. Do you play it safe and risk not making enough money to pay your debts or do you go for double at the risk of halfing what you already have? Finally, while in the stunt phase, if you miss or mistake a single key press, you make no money and have medical bills on top of it. Do you plan out a long list of stunts at the risk of failing the entire thing and losing more money or do you keep the list short? But, remember, you have debts to pay and not much time to do it.
What code and assets did you not make from scratch during the jam (if any)?
We use several sounds sounds from:
freemusicarchive.org
freesound.org
We used 3 music tracks from the artist, Wax Lyricist.
https://freemusicarchive.org/music/wax-lyricist/the-wax-lyricist
How many people worked on the game?4






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