Yes you can re-use assets, the rules say things should be "mostly" from scratch, but not mandatory to make everything yourself. People use asset packs too all the time. At submission there is usually a field to tell what assets you didn't make from scratch for this jam; as long as you disclose it it's fine.
aki senkinn
Creator of
Recent community posts
This game is adorable, funny and I like the simple aesthetics. The sound effects are great, and the interactions between glorps and buildings is very seamless, i really like how they actually use the buildings.
The progression curve is a bit of a rollercoaster ride, the start was a bit slow and I was wondering if I'm doing something wrong, and then it suddenly sped up a lot, but nothing that really broke the game.
Very Glorp game!
The graphics are really funky and nice! And I loved the music choices.
I really struggled to clear the first stage, but the other ones I made some progress in, I assumes the first would be the easiest so I kept banging my head against it for a good while before moving on.
The inputs were good, except space bar, for some reason those felt less forgiving than the others. Or maybe it's a keyboard issue on my end.
I do really like how well polished this game is. And even if I'm absolutely horrible at rythm games it was still fun to try! :D
The intro and ending cutscenes are so good and alone worth the game. Love the aesthethics and the animations in game as well!
The 3d flipping mechanic was janky in a good way.
The game is maybe a bit too short for the coin-deck building mechanics and the upgrades to be meaningful. Really fun game nevertheless.
As others I also struggled for a moment to understand the game, but once I got it it was very simple and straightforward. The vibes are wonderful, I love the aesthetics.
RNG only got funky on one round, when i got almost no Fire and almost every order kept asking Fire, but the rest of the time it worked out all good.
I wish the outline on the shelves was a little more visible, it wasn't obvious at first if i need to click on individual shelves or the whole column of books.
Solid game!
Technically I don't see anything against it, but you probably want to reach out to staff to clarify, we can all only guess.
For voting however, be aware that even basic downloadable games have a hard time to get interactions (as opposed to web builds), having to download Roblox Studio on top, installing it, and then figuring out how to install your plugin will mean most people won't bother. I don't want to discourage you from doing it if you would have fun with it for the sake of it, but if your goal is to get eyes on your work or feedback you will probably be setting yourself up for disappointment.
This game was way too difficult for me to progress far. But what levels i completed i really liked how important positioning was, which created an interesting puzzle mechanic, since the shooting is snapped to specific angles. The art is nice too, it's clear to read with all the moving projectiles.
I only was confused why the cookies make a coin sound
The art is very good and it's a huge amount of work done for a short jam like this. Really appreciate they have colorful designs!! And I really like how there is information on the dinos. I had fun just trying to remember which dino is which when only their names came up but their image was still hidden by the prompt.
The gambling didn't really feel like gambling, it basically doesn't let you lose, makes the leveling up system a bit too trivial. Dumping everything into damage state from just one triple win just let me one shot a trex, it kind of breaks the gameplay to win at all. But it was still a fun experience!
Nooooo Greeeeeg
Great animation and comedic timings. The atmosphere is on point. The text layout could be a little faster, I realized I can skip the animation but then i sometimes accidentally skipped shorter dialogs entirely. Wish the game was a little harder with more cards, maybe for a future version :)
Playing other games inside your games is crazy.
8 ball snail seems busted, i wonder if it was supposed t randomize, like an 8 ball would, and only 50/50 go turbo.
I saw a music slider, but heard no music, assumed it's unfinished, saw other people complementing the music though on the main itch io page, not sure what happened, cannot get any BGM to play, only SFX.
It was really fun to get my snail to lvl 30 though and watch him fly. The pixel art is charming and the snail variety is awesome :D My favorite is the frog.
Very well executed game with a simple but fun loop.
Very well incorporates the risk theme. If there were more enemies and level varieties in the future this could easily be an addictive rougelite.
Purple cage also felt odd to me, maybe just locking the door would have made it clearer it is intentional. I also wasn't sure about the "polished" upgrade, i kept buying it out because i had too much money, but it didn't seem like gems give to the timer.
Very stylish game and very polished, and the audio choices were funny.
Did run into one small issue, having a QWERTZ keyboard it was hard to remember to press Z on Y and Y on Z (these 2 are swapped), and on crazy mode it was extra crazy, i have no idea where = is on an english keyboard, but I understand why on a jam there might not be time to remap so many keys to different layouts.
Combat felt good, the world looked interesting, the art and music are a vibe too. I loved Risk's character too, a murderous goober. All around a great entry.
My only issue has been the controls, I'm on QWERTZ keyboard which means my Y and Z are swapped, so the tutorial messages incorrectly told me to press Z but I had to use Y, it would be easy to assume the game is just broken.




