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Froggy Falls's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #255 | 3.760 | 3.760 |
| Gameplay | #396 | 3.400 | 3.400 |
| Audio | #398 | 3.360 | 3.360 |
| Overall | #621 | 3.253 | 3.253 |
| Innovation | #739 | 2.960 | 2.960 |
| Visuals | #937 | 3.200 | 3.200 |
| Theme | #1078 | 2.840 | 2.840 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You need to take riskier routes to get a better time.
What code and assets did you not make from scratch during the jam (if any)?
The font. I also used a few tutorials for certain things, like the timer and save system.
How many people worked on the game?1
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Comments
Good and interactive main menu. Good art, I really liked the squash/stretch animation. One feedback is that I did not see that riskier routes gave better time. Fun and simple gameplay. Well done!
I like the interpretation of the theme here, well done! The visuals are nice as well.
Really cute sounds for the square! Also the only game I know of to hook me up with a biscuit recipe lol
I didn’t really get the sense that riskier routes = better time but that’s okay. Gameplay was solid for what it was! Definitely a big relief to know I could bump into walls, I assumed I couldn’t touch anything at first and was like “dang even easy is hardcore here.” Anyway, good work all around! :)
This is the cutest square i have seen in a game yet. The game has a nice aesthethic, the sound design is neat, i like the float sound effect. And the menu in the world is a nice touch.
Fun, easy to grasp, and very polished! My only nitpick would be that it's difficult to know exactly where you're going to respawn after dying (and how soon), which led to me dying a couple times in quick succession just out of disorientation. Other than that, great work! I like the incentive to play riskier in order to get a better time.