Takes a bit before the game gets interesting but it has a pretty cool and atmospheric aesthetic to it that I like. Visuals are also nice.
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Voyager 8's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #43 | 3.963 | 3.963 |
| Overall | #45 | 3.957 | 3.957 |
| Gameplay | #55 | 3.963 | 3.963 |
| Visuals | #59 | 4.519 | 4.519 |
| Enjoyment | #94 | 4.000 | 4.000 |
| Theme | #162 | 3.852 | 3.852 |
| Innovation | #321 | 3.444 | 3.444 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game features two main "risk" mechanics - parry and extraction. The former is pretty obvious, you hit the timing you give advantage. The latter is more complex and based around Items System that dwells in the game.
The more you goes deeper into abandoned spaceship - the more reward you get, but if you die, you lose everything. If you managed you skills and capabilities well you are the winner.
What code and assets did you not make from scratch during the jam (if any)?
CRT Screen Effect
Undertale Text Sound
m3x6
Music:
https://www.youtube.com/watch?v=JUegvqJdyQI
https://www.youtube.com/watch?v=T0CeNCfWIH0
https://www.youtube.com/watch?v=rpMvf4Gdn-4
How many people worked on the game?5
Comments
Very nice feel and I'm happy to see the CRT screen effect - I was thinking about using it for our game but it didn't feel right for our setting. :)
That's actually quite a nice game! I love the soundtrack and aesthetic. Parry mechanic on wait based system is nice idea, not sure if I get it though
just stunning, enjoyed the game mechanic, it felt simple but quite unique.
The atmosphere, pixel art and music really drew me in. The enemy designs are really nice, well done!
I already liked the post-processing on the game's home screen. Your game's visuals are amazing, congratulations! The gameplay is interesting too!
As a suggestion, I'd display the slot type of the items you pick up. For example: head, shoulders, feet, etc. At times, I got a little confused when picking up an item without knowing exactly what it would replace, and I discarded the wrong pieces. Only later did I realize they're the same shape, right? It was my carelessness, hehe, but this way, it might catch other players off guard too, so I thought it would be nice to share the feedback.
I'm a fellow Godot developer! Love to see other Godot devs, cheers! I love the game loop; it's addictive, and the items can be combined to make OP builds, which is nice. Sometimes the game can soft-lock: if an enemy generates shields faster than your damage output, there's no way out of the fight. Still working on finishing the game, but I'll be giving it another shot. Great atmosphere!
Pretty cool game with a loop and parry/attack system (There are some items activation but no idea how to activate ?). The parry timing is pretty tight also, a bit more signaling and more parry feedback would be pretty great, as well as damage feedback
Good game, not sure about the usefulness of the shield. Great replay value and art.
Cool game, I liked the graphics and the CRT screen shader a lot. The combat felt a bit repetitive, although the attack/parry mechanic was really interesting. For a one week jam the depth here was impressive!
This is amazing! I played for like an hour. Really great job and execution
Actually was easy to understand during the first battle, everything is well put together and feels surprisingly balanced with so much going on, actually got hooked into it for a good 20min
The visuals are great, nice looking pixel art, good colors, and the static CRT enhances it quite nicely.
My only gripe is with how the parry feels a little underwhelming and unsatisfying, purely because there is no immediate feedback, I noticed you get a portion of your energy recharged but you still need to wait quite a bit, and it would feel natural to do a back to back parry->attack, and there is no satisfying effect or sound. One thing Ill say is pretty neat is the heal on parry tho on some items. And another thing I wasnt sure about is I think different enemies react differently to parry? And also theres something like overcharge or overheal as well, which wasnt really explained anywhere. Oh and its a tiny bit annoying how the game cant be fully played with mouse because the "dialogue options" (even collecting loot) has to be pressed with the keyboard
Great game!
(to a degree I feel like we have some interesting similarities between the both of our games hah, I wonder if youll also think that while playing through it)
Nice visuals, love the audio. The gameplay is simple and enjoyable.
Always love these types of games and you guys nailed it! Love the art style as well and the concept fits really well with the theme. Great work, hope you will keep working on it!







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