Amazing art for the thumbnail and the sequence comic-style, I thought it was really cool! Cute idea, although I found it a bit tricky to find what's interactable and to get through the rooms without bumping into some object colliders. The chase from the human was stressful, it was fun, good job!
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Biscat's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #31 | 4.625 | 4.625 |
| Theme | #47 | 4.150 | 4.150 |
| Overall | #200 | 3.667 | 3.667 |
| Audio | #309 | 3.450 | 3.450 |
| Enjoyment | #443 | 3.525 | 3.525 |
| Innovation | #564 | 3.125 | 3.125 |
| Gameplay | #664 | 3.125 | 3.125 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game explores the risk and reward interpretation of "risk it for the biscuit" by allowing the player to get optional points by going in risky places. Those optional points are also fish biscuits.
What code and assets did you not make from scratch during the jam (if any)?
Some UI elements: https://prinbles.itch.io/under
For PathFinding: https://arongranberg.com/astar/
Sfx by https://filmcow.itch.io/
How many people worked on the game?4






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